Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
This commit is contained in:
parent
2e338c00cb
commit
3d0ee53a05
6072 changed files with 2283311 additions and 0 deletions
119
GeneralsMD/Code/GameEngine/Include/GameClient/HeaderTemplate.h
Normal file
119
GeneralsMD/Code/GameEngine/Include/GameClient/HeaderTemplate.h
Normal file
|
@ -0,0 +1,119 @@
|
|||
/*
|
||||
** Command & Conquer Generals Zero Hour(tm)
|
||||
** Copyright 2025 Electronic Arts Inc.
|
||||
**
|
||||
** This program is free software: you can redistribute it and/or modify
|
||||
** it under the terms of the GNU General Public License as published by
|
||||
** the Free Software Foundation, either version 3 of the License, or
|
||||
** (at your option) any later version.
|
||||
**
|
||||
** This program is distributed in the hope that it will be useful,
|
||||
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
** GNU General Public License for more details.
|
||||
**
|
||||
** You should have received a copy of the GNU General Public License
|
||||
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// //
|
||||
// (c) 2001-2003 Electronic Arts Inc. //
|
||||
// //
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// FILE: HeaderTemplate.h /////////////////////////////////////////////////
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Electronic Arts Pacific.
|
||||
//
|
||||
// Confidential Information
|
||||
// Copyright (C) 2002 - All Rights Reserved
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// created: Aug 2002
|
||||
//
|
||||
// Filename: HeaderTemplate.h
|
||||
//
|
||||
// author: Chris Huybregts
|
||||
//
|
||||
// purpose:
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef __HEADER_TEMPLATE_H_
|
||||
#define __HEADER_TEMPLATE_H_
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// SYSTEM INCLUDES ////////////////////////////////////////////////////////////
|
||||
//-----------------------------------------------------------------------------
|
||||
#include "Common/STLTypedefs.h"
|
||||
//-----------------------------------------------------------------------------
|
||||
// USER INCLUDES //////////////////////////////////////////////////////////////
|
||||
//-----------------------------------------------------------------------------
|
||||
#include "Common/AsciiString.h"
|
||||
//-----------------------------------------------------------------------------
|
||||
// FORWARD REFERENCES /////////////////////////////////////////////////////////
|
||||
//-----------------------------------------------------------------------------
|
||||
class GameFont;
|
||||
struct FieldParse;
|
||||
class INI;
|
||||
//-----------------------------------------------------------------------------
|
||||
// TYPE DEFINES ///////////////////////////////////////////////////////////////
|
||||
//-----------------------------------------------------------------------------
|
||||
class HeaderTemplate
|
||||
{
|
||||
public:
|
||||
HeaderTemplate( void );
|
||||
~HeaderTemplate( void );
|
||||
|
||||
GameFont *m_font;
|
||||
AsciiString m_name;
|
||||
AsciiString m_fontName;
|
||||
Int m_point;
|
||||
Bool m_bold;
|
||||
|
||||
};
|
||||
|
||||
class HeaderTemplateManager
|
||||
{
|
||||
public:
|
||||
HeaderTemplateManager( void );
|
||||
~HeaderTemplateManager( void );
|
||||
|
||||
void init( void );
|
||||
|
||||
const FieldParse *getFieldParse( void ) const { return m_headerFieldParseTable; } ///< Return the field parse info
|
||||
static const FieldParse m_headerFieldParseTable[];
|
||||
|
||||
HeaderTemplate *findHeaderTemplate( AsciiString name );
|
||||
HeaderTemplate *newHeaderTemplate( AsciiString name );
|
||||
|
||||
GameFont *getFontFromTemplate( AsciiString name );
|
||||
HeaderTemplate *getFirstHeader( void );
|
||||
HeaderTemplate *getNextHeader( HeaderTemplate *ht );
|
||||
|
||||
void headerNotifyResolutionChange(void);
|
||||
|
||||
private:
|
||||
void populateGameFonts( void );
|
||||
typedef std::list< HeaderTemplate* > HeaderTemplateList;
|
||||
typedef HeaderTemplateList::iterator HeaderTemplateListIt;
|
||||
HeaderTemplateList m_headerTemplateList;
|
||||
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// INLINING ///////////////////////////////////////////////////////////////////
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// EXTERNALS //////////////////////////////////////////////////////////////////
|
||||
//-----------------------------------------------------------------------------
|
||||
extern HeaderTemplateManager *TheHeaderTemplateManager;
|
||||
#endif // __HEADER_TEMPLATE_H_
|
Reference in a new issue