Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
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GeneralsMD/Code/GameEngine/Include/GameClient/HotKey.h
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GeneralsMD/Code/GameEngine/Include/GameClient/HotKey.h
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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////////////////////////////////////////////////////////////////////////////////
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// //
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// (c) 2001-2003 Electronic Arts Inc. //
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// //
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////////////////////////////////////////////////////////////////////////////////
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// FILE: HotKey.h /////////////////////////////////////////////////
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//-----------------------------------------------------------------------------
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//
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// Electronic Arts Pacific.
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//
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// Confidential Information
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// Copyright (C) 2002 - All Rights Reserved
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//
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//-----------------------------------------------------------------------------
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//
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// created: Sep 2002
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//
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// Filename: HotKey.h
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//
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// author: Chris Huybregts
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//
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// purpose:
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//
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//-----------------------------------------------------------------------------
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///////////////////////////////////////////////////////////////////////////////
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#pragma once
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#ifndef __HOT_KEY_H_
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#define __HOT_KEY_H_
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//-----------------------------------------------------------------------------
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// SYSTEM INCLUDES ////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// USER INCLUDES //////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------------
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#include "Common/SubsystemInterface.h"
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#include "Common/MessageStream.h"
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//-----------------------------------------------------------------------------
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// FORWARD REFERENCES /////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------------
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class AsciiString;
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class GameWindow;
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//-----------------------------------------------------------------------------
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// TYPE DEFINES ///////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------------
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class HotKeyTranslator : public GameMessageTranslator
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{
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public:
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virtual GameMessageDisposition translateGameMessage(const GameMessage *msg);
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virtual ~HotKeyTranslator() { }
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};
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//-----------------------------------------------------------------------------
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class HotKey
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{
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public:
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HotKey( void );
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GameWindow *m_win;
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AsciiString m_key;
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// we may need a checkmark system.
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};
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//-----------------------------------------------------------------------------
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class HotKeyManager : public SubsystemInterface
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{
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public:
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HotKeyManager( void );
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~HotKeyManager( void );
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// Inherited from subsystem interface -----------------------------------------------------------
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virtual void init( void ); ///< Initialize the Hotkey system
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virtual void update( void ) {} ///< A No-op for us
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virtual void reset( void ); ///< Reset
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//-----------------------------------------------------------------------------------------------
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void addHotKey( GameWindow *win, const AsciiString& key);
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Bool executeHotKey( const AsciiString& key); // called fromt eh HotKeyTranslator
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AsciiString searchHotKey( const AsciiString& label);
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AsciiString searchHotKey( const UnicodeString& uStr );
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private:
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typedef std::map<AsciiString, HotKey> HotKeyMap;
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HotKeyMap m_hotKeyMap;
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};
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extern HotKeyManager *TheHotKeyManager;
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//-----------------------------------------------------------------------------
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// INLINING ///////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// EXTERNALS //////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------------
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#endif // __HOT_KEY_H_
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