Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
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GeneralsMD/Code/GameEngine/Include/GameClient/IMEManager.h
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GeneralsMD/Code/GameEngine/Include/GameClient/IMEManager.h
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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////////////////////////////////////////////////////////////////////////////////
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// //
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// (c) 2001-2003 Electronic Arts Inc. //
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// //
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////////////////////////////////////////////////////////////////////////////////
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//----------------------------------------------------------------------------
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//
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// Westwood Studios Pacific.
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//
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// Confidential Information
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// Copyright (C) 2001 - All Rights Reserved
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//
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//----------------------------------------------------------------------------
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//
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// Project: Generals
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//
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// Module: IME
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//
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// File name: GameClient/IMEManager.h
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//
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// Created: 11/14/01 TR
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//
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//----------------------------------------------------------------------------
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#pragma once
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#ifndef __GAMECLIENT_IMEMANAGER_H
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#define __GAMECLIENT_IMEMANAGER_H
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//----------------------------------------------------------------------------
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// Includes
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//----------------------------------------------------------------------------
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#include "Lib/BaseType.h"
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#include "Common/SubsystemInterface.h"
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#include "Common/UnicodeString.h"
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//----------------------------------------------------------------------------
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// Forward References
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//----------------------------------------------------------------------------
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class GameWindow;
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class UnicodeString;
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//----------------------------------------------------------------------------
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// Type Defines
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//----------------------------------------------------------------------------
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//===============================
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// IMEManagerInterface
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//===============================
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class IMEManagerInterface : public SubsystemInterface
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{
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public:
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virtual ~IMEManagerInterface() {};
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virtual void attach( GameWindow *window ) = 0; ///< attach IME to specified window
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virtual void detatch( void ) = 0; ///< detatch IME from current window
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virtual void enable( void ) = 0; ///< Enable IME
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virtual void disable( void ) = 0; ///< Disable IME
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virtual Bool isEnabled( void ) = 0; ///< Is IME enabled
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virtual Bool isAttachedTo( GameWindow *window ) = 0; ///< Is the manager currently attached to the window
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virtual GameWindow* getWindow( void ) = 0; ///< Returns the window we are currently attached to
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virtual Bool isComposing( void ) = 0; ///< Manager is currently composing new input string
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virtual void getCompositionString( UnicodeString &string ) = 0; ///< Return the current composition string
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virtual Int getCompositionCursorPosition( void ) =0; ///< Returns the composition cursor position
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virtual Int getIndexBase( void ) = 0; ///< Get index base for candidate list
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virtual Int getCandidateCount() = 0; ///< Returns the total number of candidates
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virtual UnicodeString*getCandidate( Int index ) = 0; ///< Returns the candidate string
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virtual Int getSelectedCandidateIndex() = 0; ///< Returns the indexed of the currently selected candidate
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virtual Int getCandidatePageSize() = 0; ///< Returns the page size for the candidates list
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virtual Int getCandidatePageStart() = 0; ///< Returns the index of the first visibel candidate
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/// Checks for and service IME messages. Returns TRUE if message serviced
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virtual Bool serviceIMEMessage( void *windowsHandle,
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UnsignedInt message,
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Int wParam,
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Int lParam ) = 0;
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virtual Int result( void ) = 0; ///< result return value of last serviced IME message
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};
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extern IMEManagerInterface *TheIMEManager;
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extern IMEManagerInterface *CreateIMEManagerInterface( void );
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//----------------------------------------------------------------------------
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// Inlining
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//----------------------------------------------------------------------------
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#endif // __GAMECLIENT_IMEMANAGER_H
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