Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
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GeneralsMD/Code/GameEngine/Include/GameClient/LookAtXlat.h
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GeneralsMD/Code/GameEngine/Include/GameClient/LookAtXlat.h
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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////////////////////////////////////////////////////////////////////////////////
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// //
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// (c) 2001-2003 Electronic Arts Inc. //
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// //
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////////////////////////////////////////////////////////////////////////////////
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// FILE: LookAtXlat.h ///////////////////////////////////////////////////////////
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// Author: Steven Johnson, Dec 2001
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#pragma once
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#ifndef _H_LookAtXlat
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#define _H_LookAtXlat
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#include "GameClient/InGameUI.h"
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//-----------------------------------------------------------------------------
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class LookAtTranslator : public GameMessageTranslator
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{
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public:
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LookAtTranslator();
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~LookAtTranslator();
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virtual GameMessageDisposition translateGameMessage(const GameMessage *msg);
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virtual const ICoord2D* getRMBScrollAnchor(void); // get m_anchor ICoord2D if we're RMB scrolling
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Bool hasMouseMovedRecently( void );
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void setCurrentPos( const ICoord2D& pos );
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void resetModes(); //Used when disabling input, so when we reenable it we aren't stuck in a mode.
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private:
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enum
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{
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MAX_VIEW_LOCS = 8
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};
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enum
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{
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SCROLL_NONE = 0,
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SCROLL_RMB,
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SCROLL_KEY,
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SCROLL_SCREENEDGE
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};
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ICoord2D m_anchor;
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ICoord2D m_originalAnchor;
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ICoord2D m_currentPos;
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Bool m_isScrolling; // set to true if we are in the act of RMB scrolling
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Bool m_isRotating; // set to true if we are in the act of MMB rotating
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Bool m_isPitching; // set to true if we are in the act of ALT pitch rotation
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Bool m_isChangingFOV; // set to true if we are in the act of changing the field of view
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UnsignedInt m_timestamp; // set when button goes down
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DrawableID m_lastPlaneID;
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ViewLocation m_viewLocation[ MAX_VIEW_LOCS ];
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Int m_scrollType;
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void setScrolling( Int );
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void stopScrolling( void );
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UnsignedInt m_lastMouseMoveFrame;
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};
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extern LookAtTranslator *TheLookAtTranslator;
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#endif
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