Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
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GeneralsMD/Code/GameEngine/Include/GameClient/SelectionInfo.h
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GeneralsMD/Code/GameEngine/Include/GameClient/SelectionInfo.h
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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////////////////////////////////////////////////////////////////////////////////
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// //
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// (c) 2001-2003 Electronic Arts Inc. //
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// //
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////////////////////////////////////////////////////////////////////////////////
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// FILE: GameClient/ContextSensitiveTranslator.h //////////////////////////////////////////////////
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// Contains the SelectionInfo structure and the contextCommandForNewSelection
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// Author: John McDonald, Jr, October 2002
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#pragma once
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#ifndef __SELECTIONINFO_H__
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#define __SELECTIONINFO_H__
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#include "GameClient/InGameUI.h"
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// This structure gives you a rough idea about the counts of the kinds of guys in the
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// current selection, and in the selection that would be made.
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struct SelectionInfo
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{
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Int currentCountEnemies;
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Int currentCountCivilians;
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Int currentCountMine;
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Int currentCountMineInfantry;
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Int currentCountMineBuildings;
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Int currentCountFriends;
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Int newCountEnemies;
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Int newCountCivilians;
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Int newCountMine;
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Int newCountMineBuildings;
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Int newCountFriends;
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Int newCountGarrisonableBuildings;
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Int newCountCrates;
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Bool selectEnemies;
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Bool selectCivilians;
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Bool selectMine;
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Bool selectMineBuildings;
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Bool selectFriends;
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SelectionInfo();
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};
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//-------------------------------------------------------------------------------------------------
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struct PickDrawableStruct
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{
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// List to fill with Drawables. This should be provided by the caller.
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DrawableList *drawableListToFill;
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Bool forceAttackMode;
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// Note, this is OR'd with the things we are attempting to select.
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KindOfMaskType kindofsToMatch;
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PickDrawableStruct();
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};
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//-------------------------------------------------------------------------------------------------
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extern Bool contextCommandForNewSelection(const DrawableList *currentlySelectedDrawables,
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const DrawableList *newlySelectedDrawables,
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SelectionInfo *outSelectionInfo,
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Bool selectionIsPoint);
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//-------------------------------------------------------------------------------------------------
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// Returns ORed picktypes.
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extern UnsignedInt getPickTypesForContext(Bool forceAttackMode);
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//-------------------------------------------------------------------------------------------------
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// Returns ORed picktypes based on the current selection.
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extern UnsignedInt getPickTypesForCurrentSelection(Bool forceAttackMode);
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//-------------------------------------------------------------------------------------------------
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// expects ORed picktypes.
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extern void translatePickTypesToKindof(UnsignedInt pickTypes, KindOfMaskType& outmask);
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//-------------------------------------------------------------------------------------------------
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// Given a drawable, add it to an stl list. Useful for iterateDrawablesInRegion.
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// userData should be a pointer to a PickDrawableStruct, which is defined in
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// above.
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extern Bool addDrawableToList( Drawable *draw, void *userData );
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#endif /* __SELECTIONINFO_H__ */
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