Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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////////////////////////////////////////////////////////////////////////////////
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// //
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// (c) 2001-2003 Electronic Arts Inc. //
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// //
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////////////////////////////////////////////////////////////////////////////////
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// FILE: SelectionXlat.h ///////////////////////////////////////////////////////////
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// Author: Steven Johnson, Dec 2001
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#pragma once
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#ifndef _H_SelectionXlat
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#define _H_SelectionXlat
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#include "GameClient/InGameUI.h"
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class ThingTemplate;
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typedef std::map<const ThingTemplate *, int> SelectCountMap;
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typedef SelectCountMap::iterator SelectCountMapIt;
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//-----------------------------------------------------------------------------
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class SelectionTranslator : public GameMessageTranslator
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{
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// this is an evil friend wrapper due to the current limitations of Drawable iterators.
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friend Bool selectFriendsWrapper( Drawable *draw, void *userData );
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friend Bool killThemKillThemAllWrapper( Drawable *draw, void *userData );
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private:
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Bool m_leftMouseButtonIsDown;
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Bool m_dragSelecting;
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UnsignedInt m_lastGroupSelTime;
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Int m_lastGroupSelGroup;
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ICoord2D m_selectFeedbackAnchor; // Note: Used for drawing feedback only.
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ICoord2D m_deselectFeedbackAnchor; // Note: Used for drawing feedback only.
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Bool m_displayedMaxWarning; // did we already display a warning about selecting too many units?
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UnsignedInt m_lastClick; ///< timer used for checking double click for type selection
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SelectCountMap m_selectCountMap;
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Coord3D m_deselectDownCameraPosition;
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Bool selectFriends( Drawable *draw, GameMessage *createTeamMsg, Bool dragSelecting );
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Bool killThemKillThemAll( Drawable *draw, GameMessage *killThemAllMsg );
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public:
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SelectionTranslator();
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~SelectionTranslator();
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virtual GameMessageDisposition translateGameMessage(const GameMessage *msg);
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//Added By Sadullah Nader
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//added for fix to the drag selection when entering control bar
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//changes the mode of drag selecting to it's opposite
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void setDragSelecting(Bool dragSelect);
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void setLeftMouseButton(Bool state);
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#if defined(_DEBUG) || defined(_INTERNAL) || defined(_ALLOW_DEBUG_CHEATS_IN_RELEASE)
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Bool m_HandOfGodSelectionMode;
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Bool isHandOfGodSelectionMode( void) { return m_HandOfGodSelectionMode; };
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#endif
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};
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Bool CanSelectDrawable( const Drawable *draw, Bool dragSelecting );
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extern SelectionTranslator *TheSelectionTranslator;
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#endif
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