Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
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GeneralsMD/Code/GameEngine/Include/GameClient/Statistics.h
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GeneralsMD/Code/GameEngine/Include/GameClient/Statistics.h
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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////////////////////////////////////////////////////////////////////////////////
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// //
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// (c) 2001-2003 Electronic Arts Inc. //
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// //
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////////////////////////////////////////////////////////////////////////////////
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// FILE: Statistics.h
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/*---------------------------------------------------------------------------*/
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/* EA Pacific */
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/* Confidential Information */
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/* Copyright (C) 2001 - All Rights Reserved */
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/* DO NOT DISTRIBUTE */
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/*---------------------------------------------------------------------------*/
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/* Project: RTS3 */
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/* File name: Statistics.h */
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/* Created: John K. McDonald, Jr., 4/2/2002 */
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/* Desc: Common statistical functions */
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/* Revision History: */
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/* 4/2/2002 : Initial creation */
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/*---------------------------------------------------------------------------*/
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#pragma once
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#ifndef _H_STATISTICS_
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#define _H_STATISTICS_
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// INCLUDES ///////////////////////////////////////////////////////////////////
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#include "Lib/Basetype.h"
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// DEFINES ////////////////////////////////////////////////////////////////////
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// TYPE DEFINES ///////////////////////////////////////////////////////////////
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// FORWARD DECLARATIONS ///////////////////////////////////////////////////////
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// valueToRun is the value (between 0 and maxValueForVal) to test.
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// mu is designates the steepness of the curve.
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// The return value is a value in [-1, 1]
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extern Real MuLaw(Real valueToRun, Real maxValueForVal, Real mu);
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// valueToNormalize is a value in minRange..maxRange
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// minRange is the smallest value the range contains
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// maxRange is the largest value the range contains
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// the return is a value in [0, 1].
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extern Real Normalize(Real valueToNormalize, Real minRange, Real maxRange);
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// same as Normalize, except that output will be in the range [outRangeMin, outRangeMax]
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extern Real NormalizeToRange(Real valueToNormalize, Real minRange, Real maxRange, Real outRangeMin, Real outRangeMax);
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#endif /* _H_STATISTICS_ */
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