Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
This commit is contained in:
parent
2e338c00cb
commit
3d0ee53a05
6072 changed files with 2283311 additions and 0 deletions
62
GeneralsMD/Code/GameEngine/Include/GameLogic/Powers.h
Normal file
62
GeneralsMD/Code/GameEngine/Include/GameLogic/Powers.h
Normal file
|
@ -0,0 +1,62 @@
|
|||
/*
|
||||
** Command & Conquer Generals Zero Hour(tm)
|
||||
** Copyright 2025 Electronic Arts Inc.
|
||||
**
|
||||
** This program is free software: you can redistribute it and/or modify
|
||||
** it under the terms of the GNU General Public License as published by
|
||||
** the Free Software Foundation, either version 3 of the License, or
|
||||
** (at your option) any later version.
|
||||
**
|
||||
** This program is distributed in the hope that it will be useful,
|
||||
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
** GNU General Public License for more details.
|
||||
**
|
||||
** You should have received a copy of the GNU General Public License
|
||||
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// //
|
||||
// (c) 2001-2003 Electronic Arts Inc. //
|
||||
// //
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// FILE: Powers.h /////////////////////////////////////////////////////////////////////////////////
|
||||
// Author: Colin Day, November 2001
|
||||
// Desc: Unit power definitions
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef __POWERS_H_
|
||||
#define __POWERS_H_
|
||||
|
||||
//
|
||||
// skeleton definition of unit powers
|
||||
//
|
||||
|
||||
// power bit flags, keep this in sync with PowerNames
|
||||
enum
|
||||
{
|
||||
POWER_NONE = 0, // 0x0000000000000000
|
||||
POWER_FASTER, // 0x0000000000000001
|
||||
POWER_DOUBLE_SHOT, // 0x0000000000000002
|
||||
POWER_SELF_HEALING, // 0x0000000000000004
|
||||
|
||||
POWERS_NUM_POWERS
|
||||
};
|
||||
|
||||
#ifdef DEFINE_POWER_NAMES
|
||||
static char *PowerNames[] =
|
||||
{
|
||||
"NONE",
|
||||
"FASTER",
|
||||
"DOUBLE_SHOT",
|
||||
"SELF_HEALING",
|
||||
NULL
|
||||
};
|
||||
#endif // end DEFINE_POWER_NAMES
|
||||
|
||||
#endif // __POWERS_H_
|
||||
|
Reference in a new issue