Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
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GeneralsMD/Code/GameEngine/Include/GameLogic/RankInfo.h
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GeneralsMD/Code/GameEngine/Include/GameLogic/RankInfo.h
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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////////////////////////////////////////////////////////////////////////////////
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// //
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// (c) 2001-2003 Electronic Arts Inc. //
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// //
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////////////////////////////////////////////////////////////////////////////////
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// FILE: RankInfo.h ////////////////////////////////////////////////////////////////////////////////
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// Author: Steven Johnson, Sep 2002
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// Desc: RankInfo descriptoins
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#ifndef __RankInfo_H_
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#define __RankInfo_H_
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// INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
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#include "Common/Science.h"
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#include "Common/UnicodeString.h"
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#include "Common/STLTypedefs.h"
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class Player;
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//-------------------------------------------------------------------------------------------------
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class RankInfo : public Overridable
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{
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MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( RankInfo, "RankInfo" );
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public:
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UnicodeString m_rankName;
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Int m_skillPointsNeeded;
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Int m_sciencePurchasePointsGranted;
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ScienceVec m_sciencesGranted;
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};
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//EMPTY_DTOR(RankInfo)
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//-------------------------------------------------------------------------------------------------
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class RankInfoStore : public SubsystemInterface
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{
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public:
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virtual ~RankInfoStore();
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public:
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void init();
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void reset();
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void update() { }
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Int getRankLevelCount() const;
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// note that level is 1...n, NOT 0...n-1
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const RankInfo* getRankInfo(Int level) const;
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static void friend_parseRankDefinition(INI* ini);
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private:
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typedef std::vector<RankInfo*> RankInfoVec;
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RankInfoVec m_rankInfos;
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};
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extern RankInfoStore* TheRankInfoStore;
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#endif // __RankInfo_H_
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