Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
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GeneralsMD/Code/GameEngine/Include/GameLogic/WeaponStatus.h
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GeneralsMD/Code/GameEngine/Include/GameLogic/WeaponStatus.h
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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////////////////////////////////////////////////////////////////////////////////
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// //
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// (c) 2001-2003 Electronic Arts Inc. //
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// //
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////////////////////////////////////////////////////////////////////////////////
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// WeaponStatus.h /////////////////////////////////////////////////////////////////////////////////
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// Part of header detangling
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// JKMCD Aug 2002
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#pragma once
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#ifndef __WEAPONSTATUS_H__
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#define __WEAPONSTATUS_H__
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enum WeaponStatus
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{
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READY_TO_FIRE,
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OUT_OF_AMMO,
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BETWEEN_FIRING_SHOTS,
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RELOADING_CLIP,
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PRE_ATTACK,
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WEAPON_STATUS_COUNT // keep last
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};
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#endif /* __WEAPONSTATUS_H__ */
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