Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
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114
GeneralsMD/Code/GameEngine/Source/Common/DiscreteCircle.cpp
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114
GeneralsMD/Code/GameEngine/Source/Common/DiscreteCircle.cpp
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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////////////////////////////////////////////////////////////////////////////////
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// //
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// (c) 2001-2003 Electronic Arts Inc. //
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// //
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////////////////////////////////////////////////////////////////////////////////
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// FILE: DiscreteCircle.cpp ////////////////////////////////////////////////////
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//-----------------------------------------------------------------------------
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//
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// EA Pacific.
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//
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// Confidential Information
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// Copyright (C) 2002 - All Rights Reserved
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//
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//-----------------------------------------------------------------------------
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//
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// Project: RTS3
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//
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// File name: DiscreteCircle.cpp
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//
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// Created: John McDonald, September 2002
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//
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// Desc: ???
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//
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//-----------------------------------------------------------------------------
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#include "PreRTS.h"
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#include "Common/DiscreteCircle.h"
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//-------------------------------------------------------------------------------------------------
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DiscreteCircle::DiscreteCircle(Int xCenter, Int yCenter, Int radius)
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{
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m_yPos = yCenter;
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m_yPosDoubled = (yCenter << 1);
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m_edges.reserve(radius << 1); // largest that it should ever be.
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generateEdgePairs(xCenter, yCenter, radius);
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removeDuplicates();
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}
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//-------------------------------------------------------------------------------------------------
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void DiscreteCircle::drawCircle(ScanlineDrawFunc functionToDrawWith, void *parmToPass)
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{
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for (VecHorzLine::const_iterator it = m_edges.begin(); it != m_edges.end(); ++it) {
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(functionToDrawWith)(it->xStart, it->xEnd, it->yPos, parmToPass);
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if (it->yPos != m_yPos) {
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(functionToDrawWith)(it->xStart, it->xEnd, m_yPosDoubled - it->yPos, parmToPass);
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}
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}
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}
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//-------------------------------------------------------------------------------------------------
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void DiscreteCircle::generateEdgePairs(Int xCenter, Int yCenter, Int radius)
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{
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// Uses Bresenham to generate points.
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Int x = 0;
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Int y = radius;
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Int d = (1 - radius) << 1;
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while (y >= 0) {
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HorzLine hl;
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hl.xStart = xCenter - x;
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hl.xEnd = xCenter + x;
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hl.yPos = yCenter + y;
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m_edges.push_back(hl);
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if (d + y > 0) {
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--y;
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d -= ((y << 1) - 1);
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}
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if (x > d) {
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++x;
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d += ((x << 1) + 1);
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}
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}
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}
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//-------------------------------------------------------------------------------------------------
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void DiscreteCircle::removeDuplicates()
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{
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VecHorzLineIt it, nextIt;
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for ( it = m_edges.begin(); it != m_edges.end(); /* empty */) {
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nextIt = it;
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++nextIt;
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if (nextIt == m_edges.end()) {
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break;
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}
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if (it->yPos == nextIt->yPos) {
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it = m_edges.erase(it);
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} else {
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++it;
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}
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}
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}
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