Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
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GeneralsMD/Code/GameEngine/Source/Common/Language.cpp
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GeneralsMD/Code/GameEngine/Source/Common/Language.cpp
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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////////////////////////////////////////////////////////////////////////////////
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// //
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// (c) 2001-2003 Electronic Arts Inc. //
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// //
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////////////////////////////////////////////////////////////////////////////////
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// FILE: Language.cpp /////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------------
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//
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// Westwood Studios Pacific.
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//
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// Confidential Information
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// Copyright (C) 2001 - All Rights Reserved
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//
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//-----------------------------------------------------------------------------
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//
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// Project: RTS3
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//
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// File name: Language.cpp
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//
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// Created: Colin Day, June 2001
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//
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// Desc: For dealing with multiple languages
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//
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//-----------------------------------------------------------------------------
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///////////////////////////////////////////////////////////////////////////////
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// SYSTEM INCLUDES ////////////////////////////////////////////////////////////
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// USER INCLUDES //////////////////////////////////////////////////////////////
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#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
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#include "Common/Language.h"
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// DEFINES ////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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// PRIVATE TYPES //////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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LanguageID OurLanguage = LANGUAGE_ID_US;
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// PRIVATE DATA ///////////////////////////////////////////////////////////////
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// PUBLIC DATA ////////////////////////////////////////////////////////////////
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// PRIVATE PROTOTYPES /////////////////////////////////////////////////////////
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// PRIVATE FUNCTIONS //////////////////////////////////////////////////////////
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// PUBLIC FUNCTIONS ///////////////////////////////////////////////////////////
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