Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
This commit is contained in:
parent
2e338c00cb
commit
3d0ee53a05
6072 changed files with 2283311 additions and 0 deletions
95
GeneralsMD/Code/GameEngine/Source/Common/MiniLog.cpp
Normal file
95
GeneralsMD/Code/GameEngine/Source/Common/MiniLog.cpp
Normal file
|
@ -0,0 +1,95 @@
|
|||
/*
|
||||
** Command & Conquer Generals Zero Hour(tm)
|
||||
** Copyright 2025 Electronic Arts Inc.
|
||||
**
|
||||
** This program is free software: you can redistribute it and/or modify
|
||||
** it under the terms of the GNU General Public License as published by
|
||||
** the Free Software Foundation, either version 3 of the License, or
|
||||
** (at your option) any later version.
|
||||
**
|
||||
** This program is distributed in the hope that it will be useful,
|
||||
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
** GNU General Public License for more details.
|
||||
**
|
||||
** You should have received a copy of the GNU General Public License
|
||||
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// //
|
||||
// (c) 2001-2003 Electronic Arts Inc. //
|
||||
// //
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// FILE: MiniLog.cpp ///////////////////////////////////////////////////////////
|
||||
// Alternative logging
|
||||
// Author: Matthew D. Campbell, January 2003
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
|
||||
#include "Common/MiniLog.h"
|
||||
|
||||
#ifdef DEBUG_LOGGING
|
||||
|
||||
LogClass::LogClass(const char *fname)
|
||||
{
|
||||
char buffer[ _MAX_PATH ];
|
||||
GetModuleFileName( NULL, buffer, sizeof( buffer ) );
|
||||
char *pEnd = buffer + strlen( buffer );
|
||||
while( pEnd != buffer )
|
||||
{
|
||||
if( *pEnd == '\\' )
|
||||
{
|
||||
*pEnd = 0;
|
||||
break;
|
||||
}
|
||||
pEnd--;
|
||||
}
|
||||
AsciiString fullPath;
|
||||
fullPath.format("%s\\%s", buffer, fname);
|
||||
m_fp = fopen(fullPath.str(), "wt");
|
||||
}
|
||||
|
||||
LogClass::~LogClass()
|
||||
{
|
||||
if (m_fp)
|
||||
{
|
||||
fclose(m_fp);
|
||||
}
|
||||
}
|
||||
|
||||
void LogClass::log(const char *fmt, ...)
|
||||
{
|
||||
if (!m_fp)
|
||||
return;
|
||||
static char buf[1024];
|
||||
static Int lastFrame = 0;
|
||||
static Int lastIndex = 0;
|
||||
if (lastFrame != TheGameLogic->getFrame())
|
||||
{
|
||||
lastFrame = TheGameLogic->getFrame();
|
||||
lastIndex = 0;
|
||||
}
|
||||
|
||||
va_list va;
|
||||
va_start( va, fmt );
|
||||
_vsnprintf(buf, 1024, fmt, va );
|
||||
buf[1023] = 0;
|
||||
va_end( va );
|
||||
|
||||
char *tmp = buf;
|
||||
while (tmp && *tmp)
|
||||
{
|
||||
if (*tmp == '\r' || *tmp == '\n')
|
||||
{
|
||||
*tmp = ' ';
|
||||
}
|
||||
++tmp;
|
||||
}
|
||||
|
||||
fprintf(m_fp, "%d:%d %s\n", lastFrame, lastIndex++, buf);
|
||||
fflush(m_fp);
|
||||
}
|
||||
|
||||
#endif // DEBUG_LOGGING
|
Reference in a new issue