Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
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GeneralsMD/Code/GameEngine/Source/Common/version.cpp
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183
GeneralsMD/Code/GameEngine/Source/Common/version.cpp
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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////////////////////////////////////////////////////////////////////////////////
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// //
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// (c) 2001-2003 Electronic Arts Inc. //
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// //
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////////////////////////////////////////////////////////////////////////////////
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// FILE: version.cpp //////////////////////////////////////////////////////
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// Generals version number class
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// Author: Matthew D. Campbell, November 2001
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#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
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#include "GameClient/GameText.h"
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#include "Common/Version.h"
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Version *TheVersion = NULL; ///< The Version singleton
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Version::Version()
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{
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m_major = 1;
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m_minor = 0;
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m_buildNum = 0;
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m_localBuildNum = 0;
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m_buildUser = AsciiString("somebody");
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m_buildLocation = AsciiString("somewhere");
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#if defined _DEBUG || defined _INTERNAL
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m_showFullVersion = TRUE;
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#else
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m_showFullVersion = FALSE;
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#endif
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}
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void Version::setVersion(Int major, Int minor, Int buildNum,
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Int localBuildNum, AsciiString user, AsciiString location,
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AsciiString buildTime, AsciiString buildDate)
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{
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m_major = major;
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m_minor = minor;
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m_buildNum = buildNum;
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m_localBuildNum = localBuildNum;
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m_buildUser = user;
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m_buildLocation = location;
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m_buildTime = buildTime;
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m_buildDate = buildDate;
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}
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UnsignedInt Version::getVersionNumber( void )
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{
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return m_major << 16 | m_minor;
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}
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AsciiString Version::getAsciiVersion( void )
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{
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AsciiString version;
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#if defined _DEBUG || defined _INTERNAL
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if (m_localBuildNum)
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version.format("%d.%d.%d.%d%c%c", m_major, m_minor, m_buildNum, m_localBuildNum,
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m_buildUser.getCharAt(0), m_buildUser.getCharAt(1));
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else
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version.format("%d.%d.%d", m_major, m_minor, m_buildNum);
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#else // defined _DEBUG || defined _INTERNAL
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version.format("%d.%d", m_major, m_minor);
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#endif // defined _DEBUG || defined _INTERNAL
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return version;
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}
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UnicodeString Version::getUnicodeVersion( void )
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{
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UnicodeString version;
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#if defined _DEBUG || defined _INTERNAL
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if (!m_localBuildNum)
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version.format(TheGameText->fetch("Version:Format3").str(), m_major, m_minor, m_buildNum);
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else
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version.format(TheGameText->fetch("Version:Format4").str(), m_major, m_minor, m_buildNum, m_localBuildNum,
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m_buildUser.getCharAt(0), m_buildUser.getCharAt(1));
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#else // defined _DEBUG || defined _INTERNAL
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version.format(TheGameText->fetch("Version:Format2").str(), m_major, m_minor);
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#endif // defined _DEBUG || defined _INTERNAL
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#ifdef _DEBUG
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version.concat(UnicodeString(L" Debug"));
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#endif
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#ifdef _INTERNAL
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version.concat(UnicodeString(L" Internal"));
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#endif
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return version;
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}
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UnicodeString Version::getFullUnicodeVersion( void )
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{
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UnicodeString version;
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if (!m_localBuildNum)
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version.format(TheGameText->fetch("Version:Format3").str(), m_major, m_minor, m_buildNum);
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else
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version.format(TheGameText->fetch("Version:Format4").str(), m_major, m_minor, m_buildNum, m_localBuildNum,
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m_buildUser.getCharAt(0), m_buildUser.getCharAt(1));
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#ifdef _DEBUG
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version.concat(UnicodeString(L" Debug"));
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#endif
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#ifdef _INTERNAL
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version.concat(UnicodeString(L" Internal"));
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#endif
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return version;
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}
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AsciiString Version::getAsciiBuildTime( void )
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{
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AsciiString timeStr;
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timeStr.format("%s %s", m_buildDate.str(), m_buildTime.str());
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return timeStr;
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}
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UnicodeString Version::getUnicodeBuildTime( void )
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{
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UnicodeString build;
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UnicodeString dateStr;
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UnicodeString timeStr;
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dateStr.translate(m_buildDate);
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timeStr.translate(m_buildTime);
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build.format(TheGameText->fetch("Version:BuildTime").str(), dateStr.str(), timeStr.str());
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return build;
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}
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AsciiString Version::getAsciiBuildLocation( void )
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{
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return AsciiString(m_buildLocation);
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}
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UnicodeString Version::getUnicodeBuildLocation( void )
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{
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UnicodeString build;
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UnicodeString machine;
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machine.translate(AsciiString(m_buildLocation));
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build.format(TheGameText->fetch("Version:BuildMachine").str(), machine.str());
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return build;
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}
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AsciiString Version::getAsciiBuildUser( void )
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{
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return AsciiString(m_buildUser);
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}
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UnicodeString Version::getUnicodeBuildUser( void )
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{
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UnicodeString build;
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UnicodeString user;
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user.translate(AsciiString(m_buildUser));
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build.format(TheGameText->fetch("Version:BuildUser").str(), user.str());
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return build;
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}
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