Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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////////////////////////////////////////////////////////////////////////////////
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// //
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// (c) 2001-2003 Electronic Arts Inc. //
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// //
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////////////////////////////////////////////////////////////////////////////////
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// FILE: DisplayStringManager.cpp /////////////////////////////////////////////////////////////////
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// Created: Colin Day, July 2001
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// Desc: Access for creating game managed display strings
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
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#include "GameClient/DisplayStringManager.h"
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// PUBLIC DATA ////////////////////////////////////////////////////////////////////////////////////
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DisplayStringManager *TheDisplayStringManager = NULL;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// PUBLIC FUNCTIONS
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///////////////////////////////////////////////////////////////////////////////////////////////////
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//-------------------------------------------------------------------------------------------------
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//-------------------------------------------------------------------------------------------------
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DisplayStringManager::DisplayStringManager( void )
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{
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m_stringList = NULL;
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m_currentCheckpoint = NULL;
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} // end DisplayStringManager
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//-------------------------------------------------------------------------------------------------
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//-------------------------------------------------------------------------------------------------
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DisplayStringManager::~DisplayStringManager( void )
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{
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//
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// we only keep track of the strings, we do NOT de-allocate them, our
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// list better be cleaned out before we destroy ourselves
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//
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assert( m_stringList == NULL );
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} // end ~DisplayStringManager
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//-------------------------------------------------------------------------------------------------
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/** Link a display string to the master list */
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//-------------------------------------------------------------------------------------------------
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void DisplayStringManager::link( DisplayString *string )
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{
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assert( string );
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assert( string->m_next == NULL );
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assert( string->m_prev == NULL );
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string->m_next = m_stringList;
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if( m_stringList )
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m_stringList->m_prev = string;
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m_stringList = string;
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} // end link
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//-------------------------------------------------------------------------------------------------
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/** Unlink a display string from the master list */
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//-------------------------------------------------------------------------------------------------
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void DisplayStringManager::unLink( DisplayString *string )
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{
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assert( string );
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assert( m_stringList );
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if( string->m_next )
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string->m_next->m_prev = string->m_prev;
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if( string->m_prev )
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string->m_prev->m_next = string->m_next;
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else
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{
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assert( string == m_stringList );
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m_stringList = string->m_next;
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} // end else
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} // end unLink
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