Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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////////////////////////////////////////////////////////////////////////////////
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// //
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// (c) 2001-2003 Electronic Arts Inc. //
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// //
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////////////////////////////////////////////////////////////////////////////////
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// DrawGroupInfo.cpp //////////////////////////////////////////////////////////////////////////////
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// Author: John McDonald, October 2002
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
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#include "GameClient/DrawGroupInfo.h"
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// Useful defaults.
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DrawGroupInfo::DrawGroupInfo()
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{
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m_fontName = "Arial";
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m_fontSize = 10;
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m_fontIsBold = FALSE;
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m_usePlayerColor = TRUE;
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m_colorForText = GameMakeColor(255, 255, 255, 255);
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m_colorForTextDropShadow = GameMakeColor(0, 0, 0, 255);
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m_dropShadowOffsetX = -1;
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m_dropShadowOffsetY = -1;
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m_percentOffsetX = -0.05f;
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m_usingPixelOffsetX = FALSE;
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m_pixelOffsetY = -10;
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m_usingPixelOffsetY = TRUE;
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}
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DrawGroupInfo *TheDrawGroupInfo = NULL;
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