Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.

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LFeenanEA 2025-02-27 17:34:39 +00:00
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/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
// DrawGroupInfo.cpp //////////////////////////////////////////////////////////////////////////////
// Author: John McDonald, October 2002
///////////////////////////////////////////////////////////////////////////////////////////////////
#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
#include "GameClient/DrawGroupInfo.h"
// Useful defaults.
DrawGroupInfo::DrawGroupInfo()
{
m_fontName = "Arial";
m_fontSize = 10;
m_fontIsBold = FALSE;
m_usePlayerColor = TRUE;
m_colorForText = GameMakeColor(255, 255, 255, 255);
m_colorForTextDropShadow = GameMakeColor(0, 0, 0, 255);
m_dropShadowOffsetX = -1;
m_dropShadowOffsetY = -1;
m_percentOffsetX = -0.05f;
m_usingPixelOffsetX = FALSE;
m_pixelOffsetY = -10;
m_usingPixelOffsetY = TRUE;
}
DrawGroupInfo *TheDrawGroupInfo = NULL;