Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
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GeneralsMD/Code/Libraries/Source/Compression/Compression.h
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GeneralsMD/Code/Libraries/Source/Compression/Compression.h
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// FILE: Compression.h ///////////////////////////////////////////////////////
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// Author: Matthew D. Campbell
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//////////////////////////////////////////////////////////////////////////////
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#pragma once
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#ifndef __COMPRESSION_H__
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#define __COMPRESSION_H__
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#include "Lib/BaseType.h"
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enum CompressionType
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{
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COMPRESSION_MIN = 0,
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COMPRESSION_NONE = COMPRESSION_MIN,
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COMPRESSION_REFPACK,
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COMPRESSION_MAX = COMPRESSION_REFPACK,
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COMPRESSION_NOXLZH,
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COMPRESSION_ZLIB1,
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COMPRESSION_ZLIB2,
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COMPRESSION_ZLIB3,
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COMPRESSION_ZLIB4,
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COMPRESSION_ZLIB5,
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COMPRESSION_ZLIB6,
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COMPRESSION_ZLIB7,
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COMPRESSION_ZLIB8,
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COMPRESSION_ZLIB9,
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COMPRESSION_BTREE,
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COMPRESSION_HUFF,
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};
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class CompressionManager
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{
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public:
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static Bool isDataCompressed( const void *mem, Int len );
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static CompressionType getCompressionType( const void *mem, Int len );
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static Int getMaxCompressedSize( Int uncompressedLen, CompressionType compType );
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static Int getUncompressedSize( const void *mem, Int len );
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static Int compressData( CompressionType compType, void *src, Int srcLen, void *dest, Int destLen ); // 0 on error
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static Int decompressData( void *src, Int srcLen, void *dest, Int destLen ); // 0 on error
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static const char *getCompressionNameByType( CompressionType compType );
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// For perf timers, so we can have separate ones for compression/decompression
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static const char *getDecompressionNameByType( CompressionType compType );
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static CompressionType getPreferredCompression( void );
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};
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#endif // __COMPRESSION_H__
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