Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
This commit is contained in:
parent
2e338c00cb
commit
3d0ee53a05
6072 changed files with 2283311 additions and 0 deletions
26
GeneralsMD/Code/Libraries/Source/debug/test2/StdAfx.cpp
Normal file
26
GeneralsMD/Code/Libraries/Source/debug/test2/StdAfx.cpp
Normal file
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@ -0,0 +1,26 @@
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
|
||||
** the Free Software Foundation, either version 3 of the License, or
|
||||
** (at your option) any later version.
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||||
**
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** This program is distributed in the hope that it will be useful,
|
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// stdafx.cpp : source file that includes just the standard includes
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// test2.pch will be the pre-compiled header
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// stdafx.obj will contain the pre-compiled type information
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#include "stdafx.h"
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// TODO: reference any additional headers you need in STDAFX.H
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// and not in this file
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50
GeneralsMD/Code/Libraries/Source/debug/test2/StdAfx.h
Normal file
50
GeneralsMD/Code/Libraries/Source/debug/test2/StdAfx.h
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
|
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** the Free Software Foundation, either version 3 of the License, or
|
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// stdafx.h : include file for standard system include files,
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// or project specific include files that are used frequently, but
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// are changed infrequently
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//
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#if !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
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#define AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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// Windows Header Files:
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#include <windows.h>
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// C RunTime Header Files
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#include <stdlib.h>
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#include <malloc.h>
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#include <memory.h>
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#include <tchar.h>
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// Local Header Files
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// TODO: reference additional headers your program requires here
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
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@ -0,0 +1,3 @@
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; test dbgcmd file
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debug.io con add ; send output to CON I/O window
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45
GeneralsMD/Code/Libraries/Source/debug/test2/resource.h
Normal file
45
GeneralsMD/Code/Libraries/Source/debug/test2/resource.h
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
|
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** it under the terms of the GNU General Public License as published by
|
||||
** the Free Software Foundation, either version 3 of the License, or
|
||||
** (at your option) any later version.
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||||
**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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||||
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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//{{NO_DEPENDENCIES}}
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// Microsoft Visual C++ generated include file.
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// Used by TEST2.RC
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//
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#define IDR_MAINFRAME 128
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#define IDD_TEST2_DIALOG 102
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#define IDD_ABOUTBOX 103
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#define IDS_APP_TITLE 103
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#define IDM_ABOUT 104
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#define IDM_EXIT 105
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#define IDS_HELLO 106
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#define IDI_TEST2 107
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#define IDI_SMALL 108
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#define IDC_TEST2 109
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#define IDC_MYICON 2
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#define IDC_STATIC -1
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// Next default values for new objects
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 129
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#define _APS_NEXT_COMMAND_VALUE 32771
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#define _APS_NEXT_CONTROL_VALUE 1000
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#define _APS_NEXT_SYMED_VALUE 110
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#endif
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#endif
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246
GeneralsMD/Code/Libraries/Source/debug/test2/test2.cpp
Normal file
246
GeneralsMD/Code/Libraries/Source/debug/test2/test2.cpp
Normal file
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@ -0,0 +1,246 @@
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
|
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** it under the terms of the GNU General Public License as published by
|
||||
** the Free Software Foundation, either version 3 of the License, or
|
||||
** (at your option) any later version.
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||||
**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/////////////////////////////////////////////////////////////////////////EA-V1
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// $File: //depot/GeneralsMD/Staging/code/Libraries/Source/debug/test2/test2.cpp $
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// $Author: mhoffe $
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// $Revision: #1 $
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// $DateTime: 2003/07/03 11:55:26 $
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//
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// ©2003 Electronic Arts
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//
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// Debug module - Test 2 (Checking commands, CON I/O, cmddbg file)
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//////////////////////////////////////////////////////////////////////////////
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#include "stdafx.h"
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#include "resource.h"
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#include "..\debug.h"
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#define MAX_LOADSTRING 100
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// Global Variables:
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HINSTANCE hInst; // current instance
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TCHAR szTitle[MAX_LOADSTRING]; // The title bar text
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TCHAR szWindowClass[MAX_LOADSTRING]; // The title bar text
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// Foward declarations of functions included in this code module:
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ATOM MyRegisterClass(HINSTANCE hInstance);
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BOOL InitInstance(HINSTANCE, int);
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LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
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LRESULT CALLBACK About(HWND, UINT, WPARAM, LPARAM);
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class TestCmdInterface: public DebugCmdInterface
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{
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public:
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virtual bool Execute(class Debug& dbg, const char *cmd, CommandMode cmdmode,
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unsigned argn, const char * const * argv)
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{
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if (strcmp(cmd,"box"))
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return false;
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MessageBox(NULL,"Hello world!","Command",MB_OK);
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return true;
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}
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virtual void Delete(void) { delete this; }
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};
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DEBUG_CREATE_COMMAND_GROUP(test,TestCmdInterface)
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int APIENTRY WinMain(HINSTANCE hInstance,
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HINSTANCE hPrevInstance,
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LPSTR lpCmdLine,
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int nCmdShow)
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{
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// TODO: Place code here.
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MSG msg;
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HACCEL hAccelTable;
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// Initialize global strings
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LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
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LoadString(hInstance, IDC_TEST2, szWindowClass, MAX_LOADSTRING);
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MyRegisterClass(hInstance);
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// Perform application initialization:
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if (!InitInstance (hInstance, nCmdShow))
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{
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return FALSE;
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}
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hAccelTable = LoadAccelerators(hInstance, (LPCTSTR)IDC_TEST2);
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// Send a command to Debug interface
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Debug::Command("debug.io ; send via EXE, try test.box!");
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// Main message loop:
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while (GetMessage(&msg, NULL, 0, 0))
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{
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if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
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{
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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}
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return msg.wParam;
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}
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//
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// FUNCTION: MyRegisterClass()
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//
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// PURPOSE: Registers the window class.
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//
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// COMMENTS:
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//
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// This function and its usage is only necessary if you want this code
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// to be compatible with Win32 systems prior to the 'RegisterClassEx'
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// function that was added to Windows 95. It is important to call this function
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// so that the application will get 'well formed' small icons associated
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// with it.
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//
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ATOM MyRegisterClass(HINSTANCE hInstance)
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{
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WNDCLASSEX wcex;
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wcex.cbSize = sizeof(WNDCLASSEX);
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wcex.style = CS_HREDRAW | CS_VREDRAW;
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wcex.lpfnWndProc = (WNDPROC)WndProc;
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wcex.cbClsExtra = 0;
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wcex.cbWndExtra = 0;
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wcex.hInstance = hInstance;
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wcex.hIcon = LoadIcon(hInstance, (LPCTSTR)IDI_TEST2);
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wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
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wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
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wcex.lpszMenuName = (LPCSTR)IDC_TEST2;
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wcex.lpszClassName = szWindowClass;
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wcex.hIconSm = LoadIcon(wcex.hInstance, (LPCTSTR)IDI_SMALL);
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return RegisterClassEx(&wcex);
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}
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//
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// FUNCTION: InitInstance(HANDLE, int)
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//
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// PURPOSE: Saves instance handle and creates main window
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//
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// COMMENTS:
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//
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// In this function, we save the instance handle in a global variable and
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// create and display the main program window.
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//
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BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
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{
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HWND hWnd;
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hInst = hInstance; // Store instance handle in our global variable
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hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,
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CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
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if (!hWnd)
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{
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return FALSE;
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}
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// create a timer for calling Debug::Update
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SetTimer(hWnd,1,100,NULL);
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ShowWindow(hWnd, nCmdShow);
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UpdateWindow(hWnd);
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return TRUE;
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}
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//
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// FUNCTION: WndProc(HWND, unsigned, WORD, LONG)
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//
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// PURPOSE: Processes messages for the main window.
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//
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// WM_COMMAND - process the application menu
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// WM_PAINT - Paint the main window
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// WM_DESTROY - post a quit message and return
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//
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//
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LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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{
|
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int wmId, wmEvent;
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PAINTSTRUCT ps;
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HDC hdc;
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TCHAR szHello[MAX_LOADSTRING];
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LoadString(hInst, IDS_HELLO, szHello, MAX_LOADSTRING);
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switch (message)
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{
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case WM_COMMAND:
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wmId = LOWORD(wParam);
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wmEvent = HIWORD(wParam);
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// Parse the menu selections:
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switch (wmId)
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{
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||||
case IDM_ABOUT:
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DialogBox(hInst, (LPCTSTR)IDD_ABOUTBOX, hWnd, (DLGPROC)About);
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break;
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case IDM_EXIT:
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DestroyWindow(hWnd);
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||||
break;
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default:
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return DefWindowProc(hWnd, message, wParam, lParam);
|
||||
}
|
||||
break;
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case WM_PAINT:
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hdc = BeginPaint(hWnd, &ps);
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// TODO: Add any drawing code here...
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RECT rt;
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GetClientRect(hWnd, &rt);
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DrawText(hdc, szHello, strlen(szHello), &rt, DT_CENTER);
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EndPaint(hWnd, &ps);
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break;
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case WM_DESTROY:
|
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PostQuitMessage(0);
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||||
break;
|
||||
case WM_TIMER:
|
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Debug::Update();
|
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break;
|
||||
default:
|
||||
return DefWindowProc(hWnd, message, wParam, lParam);
|
||||
}
|
||||
return 0;
|
||||
}
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||||
|
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// Mesage handler for about box.
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||||
LRESULT CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
switch (message)
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{
|
||||
case WM_INITDIALOG:
|
||||
return TRUE;
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||||
|
||||
case WM_COMMAND:
|
||||
if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
|
||||
{
|
||||
EndDialog(hDlg, LOWORD(wParam));
|
||||
return TRUE;
|
||||
}
|
||||
break;
|
||||
}
|
||||
return FALSE;
|
||||
}
|
118
GeneralsMD/Code/Libraries/Source/debug/test2/test2.dsp
Normal file
118
GeneralsMD/Code/Libraries/Source/debug/test2/test2.dsp
Normal file
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|
|||
# Microsoft Developer Studio Project File - Name="test2" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Application" 0x0101
|
||||
|
||||
CFG=test2 - Win32 Debug
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "test2.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "test2.mak" CFG="test2 - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "test2 - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "test2 - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName "test2"
|
||||
# PROP Scc_LocalPath "."
|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "test2 - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Release"
|
||||
# PROP Intermediate_Dir "Release"
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /c
|
||||
# ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /c
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
|
||||
|
||||
!ELSEIF "$(CFG)" == "test2 - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "Debug"
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c
|
||||
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "test2 - Win32 Release"
|
||||
# Name "test2 - Win32 Debug"
|
||||
# Begin Group "Resource Files"
|
||||
|
||||
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\resource.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\StdAfx.cpp
|
||||
# ADD CPP /Yc"stdafx.h"
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\StdAfx.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\test2.rc
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\default.dbgcmd
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\test2.cpp
|
||||
# End Source File
|
||||
# End Target
|
||||
# End Project
|
132
GeneralsMD/Code/Libraries/Source/debug/test2/test2.rc
Normal file
132
GeneralsMD/Code/Libraries/Source/debug/test2/test2.rc
Normal file
|
@ -0,0 +1,132 @@
|
|||
//Microsoft Visual C++ generated resource script.
|
||||
//
|
||||
|
||||
#include "resource.h"
|
||||
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 2 resource.
|
||||
//
|
||||
#define APSTUDIO_HIDDEN_SYMBOLS
|
||||
#include "windows.h"
|
||||
#undef APSTUDIO_HIDDEN_SYMBOLS
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#undef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
|
||||
#ifdef _WIN32
|
||||
LANGUAGE 9, 1
|
||||
#pragma code_page(1252)
|
||||
#endif //_WIN32
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Icon
|
||||
//
|
||||
|
||||
// Icon with lowest ID value placed first to ensure application icon
|
||||
// remains consistent on all systems.
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Menu
|
||||
//
|
||||
|
||||
IDC_TEST2 MENU DISCARDABLE
|
||||
BEGIN
|
||||
POPUP "&File"
|
||||
BEGIN
|
||||
MENUITEM "E&xit", IDM_EXIT
|
||||
END
|
||||
POPUP "&Help"
|
||||
BEGIN
|
||||
MENUITEM "&About ...", IDM_ABOUT
|
||||
END
|
||||
END
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Accelerator
|
||||
//
|
||||
|
||||
IDC_TEST2 ACCELERATORS MOVEABLE PURE
|
||||
BEGIN
|
||||
"?", IDM_ABOUT, ASCII, ALT
|
||||
"/", IDM_ABOUT, ASCII, ALT
|
||||
END
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Dialog
|
||||
//
|
||||
|
||||
IDD_ABOUTBOX DIALOG DISCARDABLE 22, 17, 230, 75
|
||||
STYLE DS_MODALFRAME | WS_CAPTION | WS_SYSMENU
|
||||
CAPTION "About"
|
||||
FONT 8, "System"
|
||||
BEGIN
|
||||
ICON IDI_TEST2,IDC_MYICON,14,9,16,16
|
||||
LTEXT "test2 Version 1.0",IDC_STATIC,49,10,119,8,SS_NOPREFIX
|
||||
LTEXT "Copyright (C) 2003",IDC_STATIC,49,20,119,8
|
||||
DEFPUSHBUTTON "OK",IDOK,195,6,30,11,WS_GROUP
|
||||
END
|
||||
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// TEXTINCLUDE
|
||||
//
|
||||
|
||||
|
||||
2 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"#define APSTUDIO_HIDDEN_SYMBOLS\r\n"
|
||||
"#include ""windows.h""\r\n"
|
||||
"#undef APSTUDIO_HIDDEN_SYMBOLS\r\n"
|
||||
"#include ""resource.h""\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
3 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// String Table
|
||||
//
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
BEGIN
|
||||
IDC_TEST2 "TEST2"
|
||||
IDS_APP_TITLE "test2"
|
||||
IDS_HELLO "Hello World!"
|
||||
END
|
||||
|
||||
#endif
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
#ifndef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 3 resource.
|
||||
//
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // not APSTUDIO_INVOKED
|
||||
|
Reference in a new issue