Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
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GeneralsMD/Code/Tools/DebugWindow/DebugWindowDialog.h
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GeneralsMD/Code/Tools/DebugWindow/DebugWindowDialog.h
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Resource.h"
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#include <map> // for std::pair
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#include <string> // for std::string
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#include <vector> // for std::vector
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typedef std::pair<std::string, std::string> PairString;
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typedef std::vector<PairString> VecPairString;
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typedef std::vector<std::string> VecString;
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typedef std::vector<PairString>::iterator VecPairStringIt;
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typedef std::vector<std::string>::iterator VecStringIt;
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class DebugWindowDialog : public CDialog
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{
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public:
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enum {IDD = IDD_DebugWindow};
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DebugWindowDialog(UINT nIDTemplate = DebugWindowDialog::IDD, CWnd* pParentWnd = NULL);
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bool CanProceed(void);
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bool RunAppFast(void);
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void AppendMessage(const std::string& messageToAppend);
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void AdjustVariable(const std::string& varName, const std::string& varValue);
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void SetFrameNumber(int frameNumber);
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HWND GetMainWndHWND(void);
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void ForcePause(void);
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void ForceContinue(void);
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// This var shouldn't be here, but honsestly...
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protected:
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HWND mMainWndHWND;
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int mNumberOfStepsAllowed; /// -1 means go forever, 0 means stop now, a positive number will be decremented to 0, 1 frame at a time
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std::string mVariablesString;
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std::string mMessagesString;
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CString mVariablesDisplayString; // For double buffering
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CString mMessagesDisplayString; // For double buffering
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std::string mFrameNumber;
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bool mStepping;
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bool mRunFast;
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VecPairString mVariables;
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VecString mMessages;
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void _RebuildVarsString(void);
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void _RebuildMesgString(void);
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void _UpdatePauseButton(void);
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protected:
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afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
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afx_msg void OnSize(UINT nType, int cx, int cy);
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afx_msg void OnPause();
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afx_msg void OnStep();
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afx_msg void OnRunFast();
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afx_msg void OnStepTen();
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afx_msg void OnClearWindows();
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afx_msg void OnClose();
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DECLARE_MESSAGE_MAP()
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};
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