Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
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GeneralsMD/Code/Tools/DebugWindow/DebugWindowExport.h
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GeneralsMD/Code/Tools/DebugWindow/DebugWindowExport.h
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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// Declared extern C to prevent name mangling, which makes life very unhappy
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extern "C" {
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// Called to create the dialog
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void __declspec(dllexport) CreateDebugDialog(void);
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// Called to (not surprisingly) destroy the dialog (and free the resources)
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void __declspec(dllexport) DestroyDebugDialog(void);
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// Call this each frame to determine whether to continue or not
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bool __declspec(dllexport) CanAppContinue(void);
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// Call this to force the app to continue. (Unpause if necessary.)
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void __declspec(dllexport) ForceAppContinue(void);
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// Call this to tell the app to run really fast
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bool __declspec(dllexport) RunAppFast(void);
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// Call this to add a message to the script window
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void __declspec(dllexport) AppendMessage(const char* messageToPass);
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// Call this to set the frame number of the app
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void __declspec(dllexport) SetFrameNumber(int frameNumber);
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// Call this to add a message, and simulate pressing Pause immediately after
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void __declspec(dllexport) AppendMessageAndPause(const char* messageToPass);
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// Call this to add or update a variable value
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void __declspec(dllexport) AdjustVariable(const char* variable, const char* value);
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// Call this to add or update a variable value, and simulate pressing Pause immediately after
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void __declspec(dllexport) AdjustVariableAndPause(const char* variable, const char* value);
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}
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