Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.

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/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// FILE: ImageDirectory.h /////////////////////////////////////////////////////
//-----------------------------------------------------------------------------
//
// Westwood Studios Pacific.
//
// Confidential Information
// Copyright (C) 2001 - All Rights Reserved
//
//-----------------------------------------------------------------------------
//
// Project: ImagePacker
//
// File name: ImageDirectory.h
//
// Created: Colin Day, August 2001
//
// Desc: Image directory description for directories containing
// image files to pack
//
//-----------------------------------------------------------------------------
///////////////////////////////////////////////////////////////////////////////
#pragma once
#ifndef __IMAGEDIRECTORY_H_
#define __IMAGEDIRECTORY_H_
// SYSTEM INCLUDES ////////////////////////////////////////////////////////////
// USER INCLUDES //////////////////////////////////////////////////////////////
// FORWARD REFERENCES /////////////////////////////////////////////////////////
// TYPE DEFINES ///////////////////////////////////////////////////////////////
// ImageDirectory -------------------------------------------------------------
/** Directory to contain art files */
//-----------------------------------------------------------------------------
class ImageDirectory
{
public:
ImageDirectory();
~ImageDirectory();
char *m_path; ///< path for directory
UnsignedInt m_imageCount; ///< images to consider in this directory
ImageDirectory *m_next;
ImageDirectory *m_prev;
};
///////////////////////////////////////////////////////////////////////////////
// INLINING ///////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
inline ImageDirectory::~ImageDirectory( void ) { delete m_path; }
inline ImageDirectory::ImageDirectory( void )
{
m_path = NULL;
m_next = NULL;
m_prev = NULL;
m_imageCount = 0;
}
// EXTERNALS //////////////////////////////////////////////////////////////////
#endif // __IMAGEDIRECTORY_H_

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/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// FILE: ImageInfo.h //////////////////////////////////////////////////////////
//-----------------------------------------------------------------------------
//
// Westwood Studios Pacific.
//
// Confidential Information
// Copyright (C) 2001 - All Rights Reserved
//
//-----------------------------------------------------------------------------
//
// Project: ImagePacker
//
// File name: ImageInfo.h
//
// Created: Colin Day, August 2001
//
// Desc: Image descriptor for the image packer
//
//-----------------------------------------------------------------------------
///////////////////////////////////////////////////////////////////////////////
#pragma once
#ifndef __IMAGEINFO_H_
#define __IMAGEINFO_H_
// SYSTEM INCLUDES ////////////////////////////////////////////////////////////
// USER INCLUDES //////////////////////////////////////////////////////////////
#include "Lib/BaseType.h"
///////////////////////////////////////////////////////////////////////////////
// FORWARD REFERENCES /////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
class TexturePage;
// TYPE DEFINES ///////////////////////////////////////////////////////////////
// ImageInfo ------------------------------------------------------------------
/** Image file information */
//-----------------------------------------------------------------------------
class ImageInfo
{
public:
enum
{
UNPACKED = 0x00000001, ///< this image has not yet been packed
PACKED = 0x00000002, ///< this image has been packed and is done
TOOBIG = 0x00000004, ///< this image was too big to process
ROTATED90C = 0x00000008, ///< image is fitted after 90 clockwise rotation
CANTPROCESS = 0x00000010, ///< can't be processed
INVALIDCOLORDEPTH = 0x00000020, ///< unsupported source image format
};
enum
{
FIT_XGUTTER = 0x00000001, ///< x gutter is present in fit region
FIT_YGUTTER = 0x00000002, ///< y gutter is present in fit region
FIT_XBORDER_RIGHT = 0x00000004, ///< x border of 1 pixel on right side of region
FIT_XBORDER_LEFT = 0x00000008, ///< x border of 1 pixel on left side of region
FIT_YBORDER_TOP = 0x00000010, ///< y border of 1 pixel on top of region
FIT_YBORDER_BOTTOM = 0x00000020, ///< y border of 1 pixel on bottom of image
};
public:
ImageInfo();
~ImageInfo();
char *m_path; ///< path to file
char *m_filenameOnly; ///< filename with extension only (no path information)
char *m_filenameOnlyNoExt; ///< filename without extension and no path info
Int m_colorDepth; ///< bits per pixel
UnsignedInt m_area; ///< width and height area
ICoord2D m_size; ///< width and height of image
UnsignedInt m_status; ///< status bits for image
TexturePage *m_page; ///< pointer to page this image is now packed on
ImageInfo *m_nextPageImage; ///< next image on texture page
ImageInfo *m_prevPageImage; ///< previous image on texture page
IRegion2D m_pagePos; /** once placed on a texture page this has the
coords of the image on the page, it does not include
any padding from stretching borders and gutters */
UnsignedInt m_fitBits; /**< bit flags of the region used to fit this image on
a page and therefore to create m_pagePos */
ICoord2D m_gutterUsed; ///< the gutter size actually used in this image fit
};
// INLINING ///////////////////////////////////////////////////////////////////
// EXTERNALS //////////////////////////////////////////////////////////////////
#endif // __IMAGEINFO_H_

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/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// FILE: ImagePacker.h ////////////////////////////////////////////////////////
//-----------------------------------------------------------------------------
//
// Westwood Studios Pacific.
//
// Confidential Information
// Copyright (C) 2001 - All Rights Reserved
//
//-----------------------------------------------------------------------------
//
// Project: ImagePacker
//
// File name: ImagePacker.h
//
// Created: Colin Day, August 2001
//
// Desc: Image packer tool
//
//-----------------------------------------------------------------------------
///////////////////////////////////////////////////////////////////////////////
#pragma once
#ifndef __IMAGEPACKER_H_
#define __IMAGEPACKER_H_
// SYSTEM INCLUDES ////////////////////////////////////////////////////////////
#include <windows.h>
// USER INCLUDES //////////////////////////////////////////////////////////////
#include "Lib/BaseType.h"
#include "WWLib/Targa.h"
#include "ImageDirectory.h"
#include "ImageInfo.h"
#include "TexturePage.h"
// FORWARD REFERENCES /////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// TYPE DEFINES ///////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
#define MAX_OUTPUT_FILE_LEN 128
#define DEFAULT_TARGET_SIZE 512
// ImagePacker ----------------------------------------------------------------
// Class interface for running the image packer */
//-----------------------------------------------------------------------------
class ImagePacker
{
public:
enum
{
GAP_METHOD_EXTEND_RGB = 0x00000001, ///< extend RGB (no alpha) of image on all sides
GAP_METHOD_GUTTER = 0x00000002, ///< put transparent gutter on right and bottom side of image
};
public:
ImagePacker( void );
virtual ~ImagePacker( void );
Bool init( void ); ///< initialize the system
Bool process( void ); ///< run the process
Bool getSettingsFromDialog( HWND dialog ); ///< get the options for exection
void setWindowHandle( HWND hWnd ); ///< set window handle for 'dialog' app
HWND getWindowHandle( void ); ///< get window handle for 'dialog' app
ICoord2D *getTargetSize( void ); ///< get target size
Int getTargetWidth( void ); ///< get target width
Int getTargetHeight( void ); ///< bet target height
void statusMessage( char *message ); ///< set a status message
UnsignedInt getImageCount( void ); ///< get image count
ImageInfo *getImage( Int index ); ///< get image
TexturePage *getFirstTexturePage( void ); ///< get first texture page
UnsignedInt getPageCount( void ); ///< get the count of texutre pages
void setTargetPreviewPage( Int page ); ///< set the target preview page to view
Int getTargetPreviewPage( void ); ///< get the target preview page to view
void setGutter( UnsignedInt size ); ///< set gutter size in pixels
UnsignedInt getGutter( void ); ///< get gutter size in pixels
void setGapMethod( UnsignedInt methodBit ); ///< set gap method option
void clearGapMethod( UnsignedInt methodBit ); ///< clear gap method option
UnsignedInt getGapMethod( void ); ///< get gap method option
void setOutputAlpha( Bool outputAlpha ); ///< set output alpha option
Bool getOutputAlpha( void ); ///< get output alpha option
void setPreviewWindow( HWND window ); ///< assign preview window handle
HWND getPreviewWindow( void ); ///< get the preview window handle
void setUseTexturePreview( Bool use ); ///< use the real image data in preview
Bool getUseTexturePreview( void ); ///< get texture preview option
void setINICreate( Bool create ); ///< set create INI file option
Bool createINIFile( void ); ///< get create INI option
char *getOutputFile( void ); ///< get output filename
char *getOutputDirectory( void ); ///< get output directory
void setCompressTextures( Bool compress ); ///< set compress textures option
Bool getCompressTextures( void ); ///< get compress textures option
protected:
void setTargetSize( Int width, Int height ); ///< set the size of the output target image
Bool checkOutputDirectory( void ); ///< verify output directory is OK
void resetImageDirectoryList( void ); ///< clear the image directory list
void resetImageList( void ); ///< clear the image list
void resetPageList( void ); ///< clear the texture page list
void addDirectory( char *path, Bool subDirs ); ///< add directory to directory list
void addImagesInDirectory( char *dir ); ///< add all images from the specified directory
void addImage( char *path ); ///< add image to image list
Bool validateImages( void ); ///< validate that the loaded images can all be processed
Bool packImages( void ); ///< do the packing
void writeFinalTextures( void ); ///< write the packed textures
Bool generateINIFile( void ); ///< generate the INI file for this image set
TexturePage *createNewTexturePage( void ); ///< create a new texture page
void sortImageList( void ); ///< sort the image list
HWND m_hWnd; ///< window handle for app
ICoord2D m_targetSize; ///< the target size
Bool m_useSubFolders; ///< use subfolders option
char m_outputFile[ MAX_OUTPUT_FILE_LEN ]; ///< output filename
char m_outputDirectory[ _MAX_PATH ]; ///< destination for texture files
ImageDirectory *m_dirList; ///< the directory list
UnsignedInt m_dirCount; ///< length of dirList
UnsignedInt m_imagesInDirs; ///< number of images in all directories
ImageInfo **m_imageList; ///< the image list
UnsignedInt m_imageCount; ///< length of imageList
char m_statusBuffer[ 1024 ]; ///< for printing status messages
TexturePage *m_pageTail; ///< end of the texture page list
TexturePage *m_pageList; ///< the final images generated from the packer
UnsignedInt m_pageCount; ///< length of page list
UnsignedInt m_gapMethod; ///< gap method option bits
UnsignedInt m_gutterSize; ///< gutter gaps between images in pixels
Bool m_outputAlpha; ///< final image files will have an alpha channel
Bool m_createINI; ///< create the INI file from compressed image data
Int m_targetPreviewPage; ///< preview page we're looking at
HWND m_hWndPreview; ///< the preview window
Bool m_showTextureInPreview; ///< show actual texture in preview window
Targa *m_targa; ///< targa for loading file headers
Bool m_compressTextures; ///< compress the final textures
};
///////////////////////////////////////////////////////////////////////////////
// INLINING ///////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
inline void ImagePacker::setTargetSize( Int width, Int height ) { m_targetSize.x = width; m_targetSize.y = height; }
inline ICoord2D *ImagePacker::getTargetSize( void ) { return &m_targetSize; }
inline Int ImagePacker::getTargetWidth( void ) { return m_targetSize.x; }
inline Int ImagePacker::getTargetHeight( void ) { return m_targetSize.y; }
inline void ImagePacker::setWindowHandle( HWND hWnd ) { m_hWnd = hWnd; }
inline HWND ImagePacker::getWindowHandle( void ) { return m_hWnd; }
inline UnsignedInt ImagePacker::getImageCount( void ) { return m_imageCount; }
inline ImageInfo *ImagePacker::getImage( Int index ) { return m_imageList[ index ]; }
inline void ImagePacker::setTargetPreviewPage( Int page ) { m_targetPreviewPage = page; }
inline Int ImagePacker::getTargetPreviewPage( void ) { return m_targetPreviewPage; }
inline UnsignedInt ImagePacker::getPageCount( void ) { return m_pageCount; }
inline void ImagePacker::setPreviewWindow( HWND window ) { m_hWndPreview = window; }
inline HWND ImagePacker::getPreviewWindow( void ) { return m_hWndPreview; }
inline void ImagePacker::setGutter( UnsignedInt size ) { m_gutterSize = size; }
inline UnsignedInt ImagePacker::getGutter( void ) { return m_gutterSize; }
inline void ImagePacker::setOutputAlpha( Bool outputAlpha ) { m_outputAlpha = outputAlpha; }
inline Bool ImagePacker::getOutputAlpha( void ) { return m_outputAlpha; }
inline TexturePage *ImagePacker::getFirstTexturePage( void ) { return m_pageList; }
inline void ImagePacker::setUseTexturePreview( Bool use ) { m_showTextureInPreview = use; }
inline Bool ImagePacker::getUseTexturePreview( void ) { return m_showTextureInPreview; }
inline void ImagePacker::setINICreate( Bool create ) { m_createINI = create; };
inline Bool ImagePacker::createINIFile( void ) { return m_createINI; }
inline char *ImagePacker::getOutputFile( void ) { return m_outputFile; }
inline char *ImagePacker::getOutputDirectory( void ) { return m_outputDirectory; }
inline void ImagePacker::setCompressTextures( Bool compress ) { m_compressTextures = compress; }
inline Bool ImagePacker::getCompressTextures( void ) { return m_compressTextures; }
inline void ImagePacker::setGapMethod( UnsignedInt methodBit ) { BitSet( m_gapMethod, methodBit ); }
inline void ImagePacker::clearGapMethod( UnsignedInt methodBit ) { BitClear( m_gapMethod, methodBit ); }
inline UnsignedInt ImagePacker::getGapMethod( void ) { return m_gapMethod; }
///////////////////////////////////////////////////////////////////////////////
// EXTERNALS //////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
extern ImagePacker *TheImagePacker;
#endif // __IMAGEPACKER_H_

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/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// FILE: TexturePage.h ////////////////////////////////////////////////////////
//-----------------------------------------------------------------------------
//
// Westwood Studios Pacific.
//
// Confidential Information
// Copyright (C) 2001 - All Rights Reserved
//
//-----------------------------------------------------------------------------
//
// Project: ImagePacker
//
// File name: TexturePage.h
//
// Created: Colin Day, August 2001
//
// Desc: This class represents a texture that contains packed
// images.
//
//-----------------------------------------------------------------------------
///////////////////////////////////////////////////////////////////////////////
#pragma once
#ifndef __TEXTUREPAGE_H_
#define __TEXTUREPAGE_H_
// SYSTEM INCLUDES ////////////////////////////////////////////////////////////
#include <stdlib.h>
///////////////////////////////////////////////////////////////////////////////
// USER INCLUDES //////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
#include "WWLib/Targa.h"
#include "Lib/BaseType.h"
#include "ImageInfo.h"
// FORWARD REFERENCES /////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// TYPE DEFINES ///////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// TexturePage ----------------------------------------------------------------
/** A texture page continaing multiple source images */
//-----------------------------------------------------------------------------
class TexturePage
{
public:
enum
{
FREE = 0, ///< open pixel in the cavas
USED = 1, ///< used pixel in the canvas
};
enum
{
READY = 0x00000001, ///< texture page here and OK
PAGE_ERROR = 0x00000002, ///< error on page somewhere
CANT_ALLOCATE_PACKED_IMAGE = 0x00000004, ///< couldn't generate final image
CANT_ADD_IMAGE_DATA = 0x00000008, ///< couldn't add image data to page
NO_TEXTURE_DATA = 0x00000010, ///< there was no image data to write
ERROR_DURING_SAVE = 0x00000020, ///< couldn't save final file
};
TexturePage( Int width, Int height );
~TexturePage( void );
Bool addImage( ImageInfo *image ); ///< try to add image to this page
void setID( Int id ); ///< set page id
Int getID( void ); ///< get page id
Bool generateTexture( void ); ///< generate the final packed texture
Bool writeFile( char *baseFilename ); ///< write generated texture to file
ImageInfo *getFirstImage( void ); ///< get the first image in the list
Int getWidth( void ); ///< get width of texture page
Int getHeight( void ); ///< get height of texture page
// get rgb from final generated texture (putting this in for quick preview)
void getPixel( Int x, Int y, Byte *r, Byte *g, Byte *b, Byte *a = NULL );
TexturePage *m_next;
TexturePage *m_prev;
UnsignedInt m_status; ///< status bits
protected:
Bool spotUsed( Int x, Int y ); ///< is this spot used
Bool lineUsed( Int sx, Int sy, Int ex, Int ey ); ///< is any spot on the line used
/// build a region to try to fit given the position, size, and border options
UnsignedInt buildFitRegion( IRegion2D *region,
Int startX, Int startY,
Int imageWidth, Int imageHeight,
Int *xGutter, Int *yGutter,
Bool allSidesBorder );
void markRegionUsed( IRegion2D *region ); ///< mark this region as used
/// add the actual image data of 'image' to the destination buffer
Bool addImageData( Byte *destBuffer,
Int destWidth,
Int destHeight,
Int destBPP,
ImageInfo *image );
/// extend edges of image outward into border if present
void extendImageEdges( Byte *destBuffer,
Int destWidth,
Int destHeight,
Int destBPP,
ImageInfo *image,
Bool extendAlpha );
/// if the pixel at abolve/below row is open, extend pixel at src to its location
void extendToRowIfOpen( char *src,
Int buffWidth,
Int buffBPP,
Bool extendAlpha,
Int imageHeight,
UnsignedInt fitBits,
Int srcX, Int srcY );
Int m_id; ///< texture page ID
ICoord2D m_size; ///< dimensions of texture page
UnsignedByte *m_canvas; ///< as big as the texture page, a used spot is non zero
ImageInfo *m_imageList; ///< list of images packed on this page
Byte *m_packedImage; ///< final generated image data
Targa *m_targa; ///< final packed image all in a nice little targa file
};
///////////////////////////////////////////////////////////////////////////////
// INLINING ///////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
inline void TexturePage::setID( Int id ) { m_id = id; }
inline Int TexturePage::getID( void ) { return m_id; }
inline ImageInfo *TexturePage::getFirstImage( void ) { return m_imageList; }
inline Int TexturePage::getWidth( void ) { return m_size.x; }
inline Int TexturePage::getHeight( void ) { return m_size.y; }
// EXTERNALS //////////////////////////////////////////////////////////////////
#endif // __TEXTUREPAGE_H_

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/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// FILE: WinMain.h ////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------------
//
// Westwood Studios Pacific.
//
// Confidential Information
// Copyright (C) 2001 - All Rights Reserved
//
//-----------------------------------------------------------------------------
//
// Project: ImagePacker
//
// File name: WinMain.h
//
// Created: Colin Day, August 2001
//
// Desc: Header for main app
//
//-----------------------------------------------------------------------------
///////////////////////////////////////////////////////////////////////////////
#pragma once
#ifndef __WINMAIN_H_
#define __WINMAIN_H_
// SYSTEM INCLUDES ////////////////////////////////////////////////////////////
#include <windows.h>
// USER INCLUDES //////////////////////////////////////////////////////////////
// FORWARD REFERENCES /////////////////////////////////////////////////////////
// TYPE DEFINES ///////////////////////////////////////////////////////////////
// INLINING ///////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// EXTERNALS //////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
extern HINSTANCE ApplicationHInstance;
#endif // __WINMAIN_H_

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/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// FILE: WindowProc.h /////////////////////////////////////////////////////////
//-----------------------------------------------------------------------------
//
// Westwood Studios Pacific.
//
// Confidential Information
// Copyright (C) 2001 - All Rights Reserved
//
//-----------------------------------------------------------------------------
//
// Project: ImagePacker
//
// File name: WindowProc.h
//
// Created: Colin Day, August 2001
//
// Desc: Dialog procedure header for image packer utility
//
//-----------------------------------------------------------------------------
///////////////////////////////////////////////////////////////////////////////
#pragma once
#ifndef __WINDOWPROC_H_
#define __WINDOWPROC_H_
// SYSTEM INCLUDES ////////////////////////////////////////////////////////////
// USER INCLUDES //////////////////////////////////////////////////////////////
// FORWARD REFERENCES /////////////////////////////////////////////////////////
// TYPE DEFINES ///////////////////////////////////////////////////////////////
// INLINING ///////////////////////////////////////////////////////////////////
// EXTERNALS //////////////////////////////////////////////////////////////////
extern BOOL CALLBACK ImagePackerProc( HWND hWndDialog, UINT message,
WPARAM wParam, LPARAM lParam );
extern HWND MakePreviewDisplay( void );
extern void UpdatePreviewWindow( void );
extern LRESULT CALLBACK PreviewProc( HWND hWnd, UINT message,
WPARAM wParam, LPARAM lParam );
extern BOOL CALLBACK ImageErrorProc( HWND hWndDialog, UINT message,
WPARAM wParam, LPARAM lParam );
extern BOOL CALLBACK PageErrorProc( HWND hWndDialog, UINT message,
WPARAM wParam, LPARAM lParam );
extern BOOL CALLBACK DirectorySelectProc( HWND hWndDialog, UINT message,
WPARAM wParam, LPARAM lParam );
#endif // __WINDOWPROC_H_