Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
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GeneralsMD/Code/Tools/ImagePacker/Include/ImageInfo.h
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GeneralsMD/Code/Tools/ImagePacker/Include/ImageInfo.h
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// FILE: ImageInfo.h //////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------------
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//
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// Westwood Studios Pacific.
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//
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// Confidential Information
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// Copyright (C) 2001 - All Rights Reserved
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//
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//-----------------------------------------------------------------------------
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//
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// Project: ImagePacker
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//
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// File name: ImageInfo.h
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//
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// Created: Colin Day, August 2001
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//
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// Desc: Image descriptor for the image packer
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//
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//-----------------------------------------------------------------------------
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///////////////////////////////////////////////////////////////////////////////
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#pragma once
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#ifndef __IMAGEINFO_H_
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#define __IMAGEINFO_H_
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// SYSTEM INCLUDES ////////////////////////////////////////////////////////////
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// USER INCLUDES //////////////////////////////////////////////////////////////
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#include "Lib/BaseType.h"
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///////////////////////////////////////////////////////////////////////////////
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// FORWARD REFERENCES /////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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class TexturePage;
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// TYPE DEFINES ///////////////////////////////////////////////////////////////
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// ImageInfo ------------------------------------------------------------------
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/** Image file information */
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//-----------------------------------------------------------------------------
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class ImageInfo
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{
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public:
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enum
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{
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UNPACKED = 0x00000001, ///< this image has not yet been packed
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PACKED = 0x00000002, ///< this image has been packed and is done
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TOOBIG = 0x00000004, ///< this image was too big to process
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ROTATED90C = 0x00000008, ///< image is fitted after 90 clockwise rotation
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CANTPROCESS = 0x00000010, ///< can't be processed
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INVALIDCOLORDEPTH = 0x00000020, ///< unsupported source image format
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};
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enum
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{
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FIT_XGUTTER = 0x00000001, ///< x gutter is present in fit region
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FIT_YGUTTER = 0x00000002, ///< y gutter is present in fit region
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FIT_XBORDER_RIGHT = 0x00000004, ///< x border of 1 pixel on right side of region
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FIT_XBORDER_LEFT = 0x00000008, ///< x border of 1 pixel on left side of region
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FIT_YBORDER_TOP = 0x00000010, ///< y border of 1 pixel on top of region
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FIT_YBORDER_BOTTOM = 0x00000020, ///< y border of 1 pixel on bottom of image
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};
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public:
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ImageInfo();
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~ImageInfo();
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char *m_path; ///< path to file
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char *m_filenameOnly; ///< filename with extension only (no path information)
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char *m_filenameOnlyNoExt; ///< filename without extension and no path info
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Int m_colorDepth; ///< bits per pixel
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UnsignedInt m_area; ///< width and height area
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ICoord2D m_size; ///< width and height of image
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UnsignedInt m_status; ///< status bits for image
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TexturePage *m_page; ///< pointer to page this image is now packed on
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ImageInfo *m_nextPageImage; ///< next image on texture page
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ImageInfo *m_prevPageImage; ///< previous image on texture page
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IRegion2D m_pagePos; /** once placed on a texture page this has the
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coords of the image on the page, it does not include
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any padding from stretching borders and gutters */
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UnsignedInt m_fitBits; /**< bit flags of the region used to fit this image on
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a page and therefore to create m_pagePos */
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ICoord2D m_gutterUsed; ///< the gutter size actually used in this image fit
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};
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// INLINING ///////////////////////////////////////////////////////////////////
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// EXTERNALS //////////////////////////////////////////////////////////////////
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#endif // __IMAGEINFO_H_
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