Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
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GeneralsMD/Code/Tools/ImagePacker/Source/WinMain.cpp
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GeneralsMD/Code/Tools/ImagePacker/Source/WinMain.cpp
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// FILE: WinMain.cpp //////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------------
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//
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// Westwood Studios Pacific.
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//
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// Confidential Information
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// Copyright (C) 2001 - All Rights Reserved
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//
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//-----------------------------------------------------------------------------
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//
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// Project: ImagePacker
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//
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// File name: WinMain.cpp
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//
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// Created: Colin Day, August 2001
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//
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// Desc: Application entry point for the image packer tool
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//
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//-----------------------------------------------------------------------------
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///////////////////////////////////////////////////////////////////////////////
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// SYSTEM INCLUDES ////////////////////////////////////////////////////////////
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#include <windows.h>
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#include <stdlib.h>
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// USER INCLUDES //////////////////////////////////////////////////////////////
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#include "Lib/BaseType.h"
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#include "Common/GameMemory.h"
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#include "Common/Debug.h"
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#include "ImagePacker.h"
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#include "Resource.h"
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#include "WindowProc.h"
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// DEFINES ////////////////////////////////////////////////////////////////////
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// PRIVATE TYPES //////////////////////////////////////////////////////////////
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// PRIVATE DATA ///////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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// PUBLIC DATA ////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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HINSTANCE ApplicationHInstance = NULL; ///< our application instance
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/// just to satisfy the game libraries we link to
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HWND ApplicationHWnd = NULL;
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const Char *g_strFile = "data\\Generals.str";
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const Char *g_csfFile = "data\\%s\\Generals.csf";
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// PRIVATE PROTOTYPES /////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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// PRIVATE FUNCTIONS //////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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// PUBLIC FUNCTIONS ///////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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// WinMain ====================================================================
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/** Application entry point */
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//=============================================================================
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Int APIENTRY WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance,
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LPSTR lpCmdLine, Int nCmdShow )
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{
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// start the log
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DEBUG_INIT(DEBUG_FLAGS_DEFAULT);
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initMemoryManager();
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// save application instance
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ApplicationHInstance = hInstance;
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// allocate a new image packer system
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TheImagePacker = new ImagePacker;
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if( TheImagePacker == NULL )
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return 0;
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// initialize the system
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if( TheImagePacker->init() == FALSE )
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{
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delete TheImagePacker;
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TheImagePacker = NULL;
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return 0;
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} // end if
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// load the dialog box
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DialogBox( hInstance, (LPCTSTR)IMAGE_PACKER_DIALOG,
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NULL, (DLGPROC)ImagePackerProc );
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// delete the image packer
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delete TheImagePacker;
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TheImagePacker = NULL;
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// close the log
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shutdownMemoryManager();
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DEBUG_SHUTDOWN();
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// all done
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return 0;
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} // end WinMain
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