Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.

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LFeenanEA 2025-02-27 17:34:39 +00:00
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commit 3d0ee53a05
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/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// DatGen.cpp : Defines the entry point for the application.
//
#include <windows.h>
#include <assert.h>
#include <stdlib.h>
#include <stdio.h>
#include "bfish.h"
#include "SafeDisk\CdaPfn.h"
#include <Debug\DebugPrint.h>
void __cdecl doIt(void);
CDAPFN_DECLARE_GLOBAL(doIt, CDAPFN_OVERHEAD_L5, CDAPFN_CONSTRAINT_NONE);
static void doIt(void)
{
// Generate passkey
char passKey[128];
passKey[0] = '\0';
unsigned char installPath[MAX_PATH] = "";
// Get game information
HKEY hKey;
bool usesHKeycurrentUser = false;
LONG result = RegOpenKeyEx(HKEY_LOCAL_MACHINE, "Software\\Electronic Arts\\EA Games\\Command and Conquer Generals Zero Hour", 0, KEY_READ, &hKey);
if (result != ERROR_SUCCESS)
{
result = RegOpenKeyEx(HKEY_CURRENT_USER, "Software\\Electronic Arts\\EA Games\\Command and Conquer Generals Zero Hour", 0, KEY_READ, &hKey);
usesHKeycurrentUser = true;
}
assert((result == ERROR_SUCCESS) && "Failed to open game registry key");
if (result != ERROR_SUCCESS)
{
return;
}
// Retrieve install path
DWORD type;
DWORD sizeOfBuffer = sizeof(installPath);
result = RegQueryValueEx(hKey, "InstallPath", NULL, &type, installPath, &sizeOfBuffer);
assert((result == ERROR_SUCCESS) && "Failed to obtain game install path!");
assert((strlen((const char*)installPath) > 0) && "Game install path invalid!");
DebugPrint("Game install path: %s\n", installPath);
// Retrieve Hard drive S/N
char drive[8];
_splitpath((const char*)installPath, drive, NULL, NULL, NULL);
strcat(drive, "\\");
DWORD volumeSerialNumber = 0;
DWORD maxComponentLength;
DWORD fileSystemFlags;
BOOL volInfoSuccess = GetVolumeInformation((const char*)drive, NULL, 0,
&volumeSerialNumber, &maxComponentLength, &fileSystemFlags, NULL, 0);
if (volInfoSuccess == FALSE)
{
PrintWin32Error("***** GetVolumeInformation() Failed!");
}
DebugPrint("Drive Serial Number: %lx\n", volumeSerialNumber);
// Add hard drive serial number portion
char volumeSN[16];
sprintf(volumeSN, "%lx-", volumeSerialNumber);
strcat(passKey, volumeSN);
// Retrieve game serial #
unsigned char gameSerialNumber[64];
gameSerialNumber[0] = '\0';
sizeOfBuffer = sizeof(gameSerialNumber);
if (usesHKeycurrentUser)
{
result = RegOpenKeyEx(HKEY_CURRENT_USER, "Software\\Electronic Arts\\EA Games\\Command and Conquer Generals Zero Hour\\ergc", 0, KEY_READ, &hKey);
}
else
{
result = RegOpenKeyEx(HKEY_LOCAL_MACHINE, "Software\\Electronic Arts\\EA Games\\Command and Conquer Generals Zero Hour\\ergc", 0, KEY_READ, &hKey);
}
assert((result == ERROR_SUCCESS) && "Failed to open game serial registry key");
if (result == ERROR_SUCCESS)
{
result = RegQueryValueEx(hKey, "", NULL, &type, gameSerialNumber, &sizeOfBuffer);
assert((result == ERROR_SUCCESS) && "Failed to obtain game serial number!");
assert((strlen((const char*)gameSerialNumber) > 0) && "Game serial number invalid!");
}
DebugPrint("Game serial number: %s\n", gameSerialNumber);
RegCloseKey(hKey);
// Add game serial number portion
strcat(passKey, (char*)gameSerialNumber);
// Obtain windows product ID
result = RegOpenKeyEx(HKEY_LOCAL_MACHINE, "Software\\Microsoft\\Windows\\CurrentVersion", 0, KEY_READ, &hKey);
assert((result == ERROR_SUCCESS) && "Failed to open windows registry key!");
if (result == ERROR_SUCCESS)
{
// Retrieve Windows Product ID
unsigned char winProductID[64];
winProductID[0] = '\0';
DWORD type;
DWORD sizeOfBuffer = sizeof(winProductID);
result = RegQueryValueEx(hKey, "ProductID", NULL, &type, winProductID, &sizeOfBuffer);
assert((result == ERROR_SUCCESS) && "Failed to obtain windows product ID!");
assert((strlen((const char*)winProductID) > 0) && "Invalid windows product ID");
DebugPrint("Windows Product ID: %s\n", winProductID);
RegCloseKey(hKey);
// Add windows product ID portion
strcat(passKey, "-");
strcat(passKey, (char*)winProductID);
}
DebugPrint("Retrieved PassKey: %s\n", passKey);
const char *plainText = "Play the \"Command & Conquer: Generals\" Multiplayer Test.";
int textLen = strlen(plainText);
char cypherText[128];
DebugPrint("Retrieved PassKey: %s\n", passKey);
// Decrypt protected data into the memory mapped file
BlowfishEngine blowfish;
int len = strlen(passKey);
if (len > BlowfishEngine::MAX_KEY_LENGTH)
len = BlowfishEngine::MAX_KEY_LENGTH;
blowfish.Submit_Key(passKey, len);
blowfish.Encrypt(plainText, textLen, cypherText);
cypherText[textLen] = 0;
DebugPrint("Encrypted data: %s\n", cypherText);
DebugPrint("Install dir = '%s'\n", installPath);
char *lastBackslash = strrchr((char *)installPath, '\\');
if (lastBackslash)
*lastBackslash = 0; // strip of \\game.exe from install path
strcat((char *)installPath, "\\Generals.dat");
DebugPrint("DAT file = '%s'\n", installPath);
FILE *fp = fopen((char *)installPath, "wb");
if (fp)
{
fwrite(cypherText, textLen, 1, fp);
fclose(fp);
}
CDAPFN_ENDMARK(doIt);
}
int APIENTRY WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
{
doIt();
return 0;
}

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