Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
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179
GeneralsMD/Code/Tools/assetcull/assetcull.cpp
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179
GeneralsMD/Code/Tools/assetcull/assetcull.cpp
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/////////////////////////////////////////////////////////////////////////EA-V1
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// $File: //depot/GeneralsMD/Staging/code/Tools/assetcull/assetcull.cpp $
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// $Author: mhoffe $
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// $Revision: #1 $
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// $DateTime: 2003/07/28 14:54:04 $
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//
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// ©2003 Electronic Arts
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//
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// simple recursive directory compare tool for asset culling
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//////////////////////////////////////////////////////////////////////////////
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#include <string>
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#include <vector>
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#include <sys/stat.h>
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#include <stdio.h>
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#include <io.h>
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/*
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Usage: assetcull <dir1> <dir2> <bat-file>
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Description:
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All files in <dir1> and <dir2> (and subdirectories) are compared
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binary. If an identical file exists it is removed from <dir1>
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and a corresponding DEL line is written to the given batch file.
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*/
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static bool filesEqual(const char *fn1, const char *fn2)
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{
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// make sure both files exist and are of same size
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struct _stat s1,s2;
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if (_stat(fn1,&s1)||
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_stat(fn2,&s2))
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return false;
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if (s1.st_size!=s2.st_size)
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return false;
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// must compare byte-by-byte
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FILE *f1=fopen(fn1,"rb");
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if (!f1)
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return false;
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FILE *f2=fopen(fn2,"rb");
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if (!f2)
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return false;
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static char buf1[16384],buf2[16384];
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for (unsigned k=0;k<s1.st_size;)
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{
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unsigned cur=s1.st_size-k;
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if (cur>sizeof(buf1))
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cur=sizeof(buf1);
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if (fread(buf1,cur,1,f1)!=1||
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fread(buf2,cur,1,f2)!=1)
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break;
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if (memcmp(buf1,buf2,cur))
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break;
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k+=cur;
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}
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fclose(f1);
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fclose(f2);
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return k==s1.st_size;
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}
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static int recursiveCull(FILE *batchFile,
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const char *dir1, const char *dir2,
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const char *relDir)
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{
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// sub directory must exist both in dir1 and dir2
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// (but we're walking dir2 only later)
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std::string work;
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work=dir1; work+=relDir; work+="*.*";
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_finddata_t fd;
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long h=_findfirst(work.c_str(),&fd);
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if (h==-1)
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return 0;
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_findclose(h);
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work=dir2; work+=relDir; work+="*.*";
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h=_findfirst(work.c_str(),&fd);
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if (h==-1)
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return 0;
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// walk dir2, collect sub directories and check for duplicate
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// files
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std::vector<std::string> subdir,dupfiles;
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int deleted=0;
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for (;;)
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{
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if (fd.attrib&_A_SUBDIR)
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{
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if (strcmp(fd.name,".")&&
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strcmp(fd.name,".."))
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subdir.push_back(fd.name);
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}
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else
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{
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std::string work1,work2;
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work1=dir1; work1+=relDir; work1+=fd.name;
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work2=dir2; work2+=relDir; work2+=fd.name;
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if (filesEqual(work1.c_str(),work2.c_str()))
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dupfiles.push_back(fd.name);
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}
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if (_findnext(h,&fd))
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break;
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}
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_findclose(h);
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// remove duplicate files, at to batch file
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// (we can't just delete them inside the find loop because - at
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// least theoretically - that could screw up that find process...)
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for (std::vector<std::string>::iterator i=dupfiles.begin();i!=dupfiles.end();++i)
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{
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std::string work;
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work=dir1; work+=relDir; work+=*i;
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_chmod(work.c_str(),_S_IREAD|_S_IWRITE);
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if (_unlink(work.c_str()))
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fprintf(stderr,"Error: Can't delete %s\n",work.c_str());
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else
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deleted++;
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fprintf(batchFile,"attrib -r \"%s\"\n",work.c_str());
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fprintf(batchFile,"del -r \"%s\"\n",work.c_str());
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}
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// walk subdirectories
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for (i=subdir.begin();i!=subdir.end();++i)
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{
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std::string work;
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work=relDir;
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work+=*i;
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work+="\\";
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deleted+=recursiveCull(batchFile,dir1,dir2,work.c_str());
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}
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// done!
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return deleted;
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}
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int main(int argc, char *argv[])
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{
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if (argc!=4)
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{
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printf("Usage: assetcull <dir1> <dir2> <bat-file>\n\n"
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"Description:\n"
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" All files in <dir1> and <dir2> (and subdirectories) are compared\n"
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" binary. If an identical file exists it is removed from <dir1>\n"
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" and a corresponding DEL line is written to the given batch file.\n"
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);
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return 10;
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}
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FILE *f=fopen(argv[3],"wt");
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if (!f)
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{
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printf("Error: Can't create %s\n",argv[3]);
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return 10;
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}
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int n=recursiveCull(f,argv[1],argv[2],"\\.\\");
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fclose(f);
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printf("assetcull: %i files culled.\n",n);
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return 0;
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}
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90
GeneralsMD/Code/Tools/assetcull/assetcull.dsp
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90
GeneralsMD/Code/Tools/assetcull/assetcull.dsp
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# Microsoft Developer Studio Project File - Name="assetcull" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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CFG=assetcull - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "assetcull.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "assetcull.mak" CFG="assetcull - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "assetcull - Win32 Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "assetcull - Win32 Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName "Perforce Project"
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# PROP Scc_LocalPath "."
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "assetcull - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /map /debug /machine:I386
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!ELSEIF "$(CFG)" == "assetcull - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
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# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /pdb:"..\..\..\Run\assetcullD.pdb" /map:"..\..\..\Run\assetcullD.map" /debug /machine:I386 /out:"..\..\..\Run\assetcullD.exe"
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!ENDIF
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# Begin Target
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# Name "assetcull - Win32 Release"
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# Name "assetcull - Win32 Debug"
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# Begin Source File
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SOURCE=.\assetcull.cpp
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# End Source File
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# End Target
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# End Project
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