/*
**	Command & Conquer Generals Zero Hour(tm)
**	Copyright 2025 Electronic Arts Inc.
**
**	This program is free software: you can redistribute it and/or modify
**	it under the terms of the GNU General Public License as published by
**	the Free Software Foundation, either version 3 of the License, or
**	(at your option) any later version.
**
**	This program is distributed in the hope that it will be useful,
**	but WITHOUT ANY WARRANTY; without even the implied warranty of
**	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
**	GNU General Public License for more details.
**
**	You should have received a copy of the GNU General Public License
**	along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

// FILE: WinMain.h ////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------------
//                                                                          
//                       Westwood Studios Pacific.                          
//                                                                          
//                       Confidential Information					         
//                Copyright (C) 2001 - All Rights Reserved                  
//                                                                          
//-----------------------------------------------------------------------------
//
// Project:    ImagePacker
//
// File name:  WinMain.h
//
// Created:    Colin Day, August 2001
//
// Desc:       Header for main app
//
//-----------------------------------------------------------------------------
///////////////////////////////////////////////////////////////////////////////

#pragma once

#ifndef __WINMAIN_H_
#define __WINMAIN_H_

// SYSTEM INCLUDES ////////////////////////////////////////////////////////////
#include <windows.h>

// USER INCLUDES //////////////////////////////////////////////////////////////

// FORWARD REFERENCES /////////////////////////////////////////////////////////

// TYPE DEFINES ///////////////////////////////////////////////////////////////

// INLINING ///////////////////////////////////////////////////////////////////

///////////////////////////////////////////////////////////////////////////////
// EXTERNALS //////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
extern HINSTANCE ApplicationHInstance;

#endif // __WINMAIN_H_