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CnC_Generals_Zero_Hour/GeneralsMD/Code/Main/WinMain.h

48 lines
1.8 KiB
C

/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
// FILE: WinMain.h ////////////////////////////////////////////////////////////
//
// Header for entry point for Win32 application
//
// Author: Colin Day, April 2001
//
///////////////////////////////////////////////////////////////////////////////
#ifndef __WINMAIN_H_
#define __WINMAIN_H_
// SYSTEM INCLUDES ////////////////////////////////////////////////////////////
#include <windows.h>
// USER INCLUDES //////////////////////////////////////////////////////////////
#include "Win32Device/GameClient/Win32Mouse.h"
// EXTERNAL ///////////////////////////////////////////////////////////////////
extern HINSTANCE ApplicationHInstance; ///< our application instance
extern HWND ApplicationHWnd; ///< our application window handle
extern Win32Mouse *TheWin32Mouse; ///< global for win32 mouse only!
#endif // end __WINMAIN_H_