82 lines
3.3 KiB
C
82 lines
3.3 KiB
C
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//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/* $Header: /CounterStrike/CARRY.H 1 3/03/97 10:24a Joe_bostic $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : CARRY.H *
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* *
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* Programmer : Joe L. Bostic *
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* *
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* Start Date : 02/26/96 *
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* *
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* Last Update : February 26, 1996 [JLB] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef CARRY_H
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#define CARRY_H
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class CarryoverClass : public LinkClass {
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public:
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CarryoverClass(TechnoClass * techno = 0);
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CarryoverClass(NoInitClass const & x) : LinkClass(x) {}
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bool Create(void) const;
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//protected:
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/*
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** What type of object this is.
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*/
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RTTIType RTTI;
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/*
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** This is the object type that is to be carried over. The exact nature of
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** this type depends on the RTTI value. Only certain object types are
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** recorded.
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*/
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union {
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StructType Building;
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UnitType Unit;
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InfantryType Infantry;
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VesselType Vessel;
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} Type;
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/*
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** The location of the object.
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*/
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CELL Cell;
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/*
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** The strength of the object at the time is was recorded.
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*/
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int Strength;
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/*
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** This is the owner of the object.
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*/
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HousesType House;
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};
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#endif
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