Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
This commit is contained in:
parent
ea8ecc76fa
commit
03416d24e1
1038 changed files with 629779 additions and 0 deletions
96
REDALERT/AUDIO.H
Normal file
96
REDALERT/AUDIO.H
Normal file
|
@ -0,0 +1,96 @@
|
|||
//
|
||||
// Copyright 2020 Electronic Arts Inc.
|
||||
//
|
||||
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
|
||||
// software: you can redistribute it and/or modify it under the terms of
|
||||
// the GNU General Public License as published by the Free Software Foundation,
|
||||
// either version 3 of the License, or (at your option) any later version.
|
||||
|
||||
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
|
||||
// in the hope that it will be useful, but with permitted additional restrictions
|
||||
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
|
||||
// distributed with this program. You should have received a copy of the
|
||||
// GNU General Public License along with permitted additional restrictions
|
||||
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
|
||||
|
||||
/* $Header: F:\projects\c&c0\vcs\code\audio.h_v 4.43 05 Jul 1996 17:58:10 JOE_BOSTIC $ */
|
||||
/***********************************************************************************************
|
||||
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
|
||||
***********************************************************************************************
|
||||
* *
|
||||
* Project Name : Command & Conquer *
|
||||
* *
|
||||
* File Name : AUDIO.H *
|
||||
* *
|
||||
* Programmer : Joe L. Bostic *
|
||||
* *
|
||||
* Start Date : June 21, 1994 *
|
||||
* *
|
||||
* Last Update : June 21, 1994 [JLB] *
|
||||
* *
|
||||
*---------------------------------------------------------------------------------------------*
|
||||
* Functions: *
|
||||
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
||||
|
||||
#ifndef AUDIO_H
|
||||
#define AUDIO_H
|
||||
|
||||
#include "memory.h"
|
||||
|
||||
class AudioClass {
|
||||
char const * Name; // Name of audio asset.
|
||||
void const * Data; // Loaded audio data.
|
||||
int Handle; // Handle of asset (as it is playing).
|
||||
MemoryClass *Mem; // Pointer to memory handler class.
|
||||
unsigned IsMIDI:1; // Is this a midi file?
|
||||
|
||||
public:
|
||||
AudioClass(void);
|
||||
AudioClass(char const *name, MemoryClass &mem);
|
||||
virtual ~AudioClass(void);
|
||||
|
||||
bool Load(char const *name = 0);
|
||||
bool Free(void);
|
||||
bool Play(int volume = 0xFF);
|
||||
bool Stop(void);
|
||||
bool Pause(void);
|
||||
bool Resume(void);
|
||||
bool Set_Name(char const *name);
|
||||
bool Is_Playing(void) const;
|
||||
bool Is_Loaded(void) const;
|
||||
bool Is_MIDI(void) const;
|
||||
};
|
||||
|
||||
inline AudioClass::AudioClass(void)
|
||||
{
|
||||
Name = 0;
|
||||
Data = 0;
|
||||
Mem = 0;
|
||||
Handle = -1;
|
||||
};
|
||||
|
||||
inline AudioClass::AudioClass(char const *name, MemoryClass &mem)
|
||||
{
|
||||
if (mem) {
|
||||
Mem = &mem;
|
||||
} else {
|
||||
Mem = &::Mem; // Uses global default memory handler.
|
||||
}
|
||||
Name = strdup(name);
|
||||
Data = 0;
|
||||
Handle = -1;
|
||||
};
|
||||
|
||||
inline AudioClass::~AudioClass(void)
|
||||
{
|
||||
if (GameActive) {
|
||||
if (Name) free(Name);
|
||||
if (Data) Mem->Free(Data);
|
||||
Name = 0;
|
||||
Data = 0;
|
||||
Handle = -1;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
#endif
|
Reference in a new issue