Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
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REDALERT/BIGCHECK.H
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71
REDALERT/BIGCHECK.H
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//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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// Bigcheck.h
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// ajw 9/14/98
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#ifdef WOLAPI_INTEGRATION
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#ifndef BIGCHECKBOX_H
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#define BIGCHECKBOX_H
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#include "toggle.h"
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#define BIGCHECK_OFFSETX 20
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#define BIGCHECK_OFFSETY 0
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//***********************************************************************************************
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class BigCheckBoxClass : public ToggleClass
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{
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public:
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BigCheckBoxClass( unsigned id, int x, int y, int w, int h, const char* szCaptionIn, TextPrintType TextFlags,
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bool bInitiallyChecked = false ) :
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ToggleClass( id, x, y, w, h ),
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TextFlags( TextFlags )
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{
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szCaption = new char[ strlen( szCaptionIn ) + 1 ];
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strcpy( szCaption, szCaptionIn );
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if( bInitiallyChecked )
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Turn_On();
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IsToggleType = 1;
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}
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virtual ~BigCheckBoxClass()
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{
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delete [] szCaption;
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}
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virtual int Draw_Me(int forced=false);
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virtual int Action(unsigned flags, KeyNumType & key);
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bool Toggle()
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{
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if( IsOn )
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{
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Turn_Off();
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return false;
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}
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Turn_On();
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return true;
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}
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protected:
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TextPrintType TextFlags;
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char* szCaption;
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};
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#endif
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#endif
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