Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
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REDALERT/BLWSTRAW.CPP
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REDALERT/BLWSTRAW.CPP
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//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/* $Header: /CounterStrike/BLWSTRAW.CPP 1 3/03/97 10:24a Joe_bostic $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : BLWSTRAW.CPP *
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* *
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* Programmer : Joe L. Bostic *
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* *
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* Start Date : 07/02/96 *
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* *
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* Last Update : July 3, 1996 [JLB] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* BlowStraw::Get -- Fetch a block of data from the straw. *
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* BlowStraw::Key -- Submit a key to the Blowfish straw. *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "blwstraw.h"
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#include <string.h>
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#include <assert.h>
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/***********************************************************************************************
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* BlowStraw::Get -- Fetch a block of data from the straw. *
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* *
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* This routine will take a block of data from the straw and process it according to the *
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* encrypt/decrypt flag and the key supplied. Prior to a key be supplied, the data passes *
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* through this straw unchanged. *
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* *
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* INPUT: source -- Pointer to the buffer to hold the data being requested. *
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* *
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* length -- The length of the data being requested. *
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* *
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* OUTPUT: Returns with the actual number of bytes stored into the buffer. If the number *
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* returned is less than the number requested, then this indicates that the data *
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* source has been exhausted. *
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* *
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* WARNINGS: none *
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* *
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* HISTORY: *
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* 07/03/1996 JLB : Created. *
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*=============================================================================================*/
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int BlowStraw::Get(void * source, int slen)
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{
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/*
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** Verify the parameter for legality.
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*/
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if (source == NULL || slen <= 0) {
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return(0);
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}
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/*
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** If there is no blowfish engine present, then merely pass the data through
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** unchanged.
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*/
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if (BF == NULL) {
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return(Straw::Get(source, slen));
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}
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int total = 0;
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while (slen > 0) {
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/*
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** If there are any left over bytes in the buffer, pass them
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** through first.
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*/
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if (Counter > 0) {
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int sublen = (slen < Counter) ? slen : Counter;
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memmove(source, &Buffer[sizeof(Buffer)-Counter], sublen);
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Counter -= sublen;
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source = ((char *)source) + sublen;
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slen -= sublen;
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total += sublen;
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}
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if (slen == 0) break;
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/*
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** Fetch and encrypt/decrypt the next block.
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*/
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int incount = Straw::Get(Buffer, sizeof(Buffer));
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if (incount == 0) break;
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/*
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** Only full blocks are processed. Partial blocks are
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** merely passed through unchanged.
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*/
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if (incount == sizeof(Buffer)) {
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if (Control == DECRYPT) {
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BF->Decrypt(Buffer, incount, Buffer);
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} else {
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BF->Encrypt(Buffer, incount, Buffer);
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}
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} else {
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memmove(&Buffer[sizeof(Buffer)-incount], Buffer, incount);
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}
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Counter = incount;
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}
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/*
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** Return with the total number of bytes placed into the buffer.
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*/
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return(total);
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}
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/***********************************************************************************************
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* BlowStraw::Key -- Submit a key to the Blowfish straw. *
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* *
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* This will take the key specified and use it to process the data that flows through this *
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* straw segment. Prior to a key being submitted, the data will flow through unchanged. *
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* *
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* INPUT: key -- Pointer to the key to submit. *
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* *
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* length-- The length of the key. The length must not exceed 56 bytes. *
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* *
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* OUTPUT: none *
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* *
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* WARNINGS: none *
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* *
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* HISTORY: *
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* 07/03/1996 JLB : Created. *
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*=============================================================================================*/
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void BlowStraw::Key(void const * key, int length)
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{
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/*
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** Create the blowfish engine if one isn't already present.
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*/
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if (BF == NULL) {
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BF = new BlowfishEngine;
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}
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assert(BF != NULL);
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if (BF != NULL) {
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BF->Submit_Key(key, length);
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}
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}
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