Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
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REDALERT/BMP8.CPP
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186
REDALERT/BMP8.CPP
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//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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#include "bmp8.h"
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//***********************************************************************************************
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BMP8::~BMP8()
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{
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// free resources
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if( hBitmap )
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::DeleteObject( hBitmap );
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if( hPal )
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::DeleteObject( hPal );
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}
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//***********************************************************************************************
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bool BMP8::Init( const char* szFile, HWND hWnd )
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{
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int i;
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char string[128];
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DWORD dwRead;
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BITMAPFILEHEADER bitmapHeader;
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BITMAPINFOHEADER bitmapInfoHeader;
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LPLOGPALETTE lpLogPalette;
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char *palData;
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HGLOBAL hmem2;
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LPVOID lpvBits;
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PAINTSTRUCT ps;
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HDC hdc;
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HPALETTE select;
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UINT realize;
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RECT rect;
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// Remember window handle for use later.
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this->hWnd = hWnd;
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// Retrieve a handle identifying the file.
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HANDLE hFile = ::CreateFile(
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szFile,
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GENERIC_READ,
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FILE_SHARE_READ,
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(LPSECURITY_ATTRIBUTES)NULL,
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OPEN_EXISTING,
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FILE_ATTRIBUTE_READONLY,
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(HANDLE)NULL );
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if( !hFile )
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return false;
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// Retrieve the BITMAPFILEHEADER structure.
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::ReadFile( hFile, &bitmapHeader, sizeof(BITMAPFILEHEADER), &dwRead, (LPOVERLAPPED)NULL );
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// Retrieve the BITMAPFILEHEADER structure.
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::ReadFile( hFile, &bitmapInfoHeader, sizeof(BITMAPINFOHEADER), &dwRead, (LPOVERLAPPED)NULL );
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// Allocate memory for the BITMAPINFO structure.
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HGLOBAL infoHeaderMem = ::GlobalAlloc( GHND, sizeof(BITMAPINFOHEADER) + ((1<<bitmapInfoHeader.biBitCount) * sizeof(RGBQUAD)) );
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LPBITMAPINFO lpHeaderMem = (LPBITMAPINFO)::GlobalLock( infoHeaderMem );
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// Load BITMAPINFOHEADER into the BITMAPINFO structure.
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lpHeaderMem->bmiHeader.biSize = bitmapInfoHeader.biSize;
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lpHeaderMem->bmiHeader.biWidth = bitmapInfoHeader.biWidth;
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lpHeaderMem->bmiHeader.biHeight = bitmapInfoHeader.biHeight;
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lpHeaderMem->bmiHeader.biPlanes = bitmapInfoHeader.biPlanes;
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lpHeaderMem->bmiHeader.biBitCount = bitmapInfoHeader.biBitCount;
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lpHeaderMem->bmiHeader.biCompression = bitmapInfoHeader.biCompression;
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lpHeaderMem->bmiHeader.biSizeImage = bitmapInfoHeader.biSizeImage;
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lpHeaderMem->bmiHeader.biXPelsPerMeter = bitmapInfoHeader.biXPelsPerMeter;
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lpHeaderMem->bmiHeader.biYPelsPerMeter = bitmapInfoHeader.biYPelsPerMeter;
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lpHeaderMem->bmiHeader.biClrUsed = bitmapInfoHeader.biClrUsed;
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lpHeaderMem->bmiHeader.biClrImportant = bitmapInfoHeader.biClrImportant;
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// Retrieve the color table.
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// 1 << bitmapInfoHeader.biBitCount == 2 ^ bitmapInfoHeader.biBitCount
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::ReadFile( hFile, lpHeaderMem->bmiColors, ((1<<bitmapInfoHeader.biBitCount) * sizeof(RGBQUAD)),
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&dwRead, (LPOVERLAPPED)NULL );
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lpLogPalette = (LPLOGPALETTE)new char[ (sizeof(LOGPALETTE) + sizeof(PALETTEENTRY)*256) ];
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lpLogPalette->palVersion=0x300;
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lpLogPalette->palNumEntries=256;
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palData = (char*)lpHeaderMem->bmiColors;
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for( i = 0; i < 256; i++ )
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{
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lpLogPalette->palPalEntry[i].peRed = *palData++;
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lpLogPalette->palPalEntry[i].peGreen = *palData++;
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lpLogPalette->palPalEntry[i].peBlue = *palData++;
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lpLogPalette->palPalEntry[i].peFlags = *palData++;
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}
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hPal = ::CreatePalette( lpLogPalette );
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delete [] lpLogPalette;
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// Allocate memory for the required number of bytes.
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hmem2 = ::GlobalAlloc( GHND, (bitmapHeader.bfSize - bitmapHeader.bfOffBits) );
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lpvBits = ::GlobalLock( hmem2 );
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// Retrieve the bitmap data.
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::ReadFile( hFile, lpvBits, (bitmapHeader.bfSize - bitmapHeader.bfOffBits), &dwRead, (LPOVERLAPPED)NULL );
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// Create a bitmap from the data stored in the .BMP file.
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hdc = ::GetDC( hWnd );
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select = ::SelectPalette( hdc, hPal, 0 );
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if( !select )
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return false;
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realize = ::RealizePalette( hdc );
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if( realize == GDI_ERROR )
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return false;
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hBMP = ::CreateDIBitmap( hdc, &bitmapInfoHeader, CBM_INIT, lpvBits, lpHeaderMem, DIB_RGB_COLORS );
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::ReleaseDC( hWnd, hdc );
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// Unlock the global memory objects and close the .BMP file.
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::GlobalUnlock( infoHeaderMem );
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::GlobalUnlock( hmem2 );
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::CloseHandle( hFile );
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if( !hBMP )
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return false;
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return true;
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}
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bit8 BMP8::drawBmp(void)
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{
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// Paint the window (and draw the bitmap).
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PAINTSTRUCT ps;
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HDC hdc;
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char string[128];
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InvalidateRect(WindowHandle_,NULL,FALSE); // keep windows from screwing up the
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// redrawing (as much).
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hdc=BeginPaint(WindowHandle_,&ps);
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//Do palette stuff
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HPALETTE select=SelectPalette(ps.hdc,PalHandle_,0);
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if (select==NULL)
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{
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sprintf(string,"Select Pal Fail: %d",GetLastError());
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MessageBox(NULL,string,"OK",MB_OK);
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}
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UINT realize=RealizePalette(ps.hdc);
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if (realize==GDI_ERROR)
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{
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sprintf(string,"Realize Pal Fail: %d",GetLastError());
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MessageBox(NULL,string,"OK",MB_OK);
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}
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HDC hdcMem = CreateCompatibleDC(ps.hdc);
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SelectObject(hdcMem, BitmapHandle_);
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BITMAP bm;
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GetObject(BitmapHandle_, sizeof(BITMAP), (LPSTR) &bm);
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/// for non-stretching version
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///////BitBlt(ps.hdc, 0, 0, bm.bmWidth, bm.bmHeight, hdcMem, 0, 0, SRCCOPY);
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RECT clientRect;
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GetClientRect(WindowHandle_,&clientRect);
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SetStretchBltMode(ps.hdc,COLORONCOLOR);
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StretchBlt(ps.hdc,0,0,clientRect.right,clientRect.bottom,hdcMem,0,0,bm.bmWidth,
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bm.bmHeight,SRCCOPY);
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DeleteDC(hdcMem);
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EndPaint(WindowHandle_,&ps);
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return(TRUE);
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}
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