Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
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REDALERT/BMP8.H
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REDALERT/BMP8.H
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//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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#ifndef BMP8_H
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#define BMP8_H
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//#include<stdlib.h>
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//#include<stdio.h>
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//#include "wstypes.h"
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//#include "winblows.h"
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class BMP8
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{
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public:
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BMP8() : hBMP( NULL ), hPal( NULL ), hWnd( NULL ) {}
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~BMP8();
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bool Init( const char* szFile, HWND hWnd );
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bool Draw(void); // call this from your WM_PAINT message
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private:
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HBITMAP hBMP;
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HPALETTE hPal;
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HWND hWnd;
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};
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#endif
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