Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
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REDALERT/CHECKBOX.CPP
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REDALERT/CHECKBOX.CPP
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//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/* $Header: /CounterStrike/CHECKBOX.CPP 1 3/03/97 10:24a Joe_bostic $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : CHECKBOX.CPP *
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* *
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* Programmer : Joe L. Bostic *
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* *
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* Start Date : 05/26/95 *
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* *
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* Last Update : July 6, 1996 [JLB] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* CheckBoxClass::Action -- Handles a button action on a checkbox object. *
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* CheckBoxClass::Draw_Me -- Draws the checkbox imagery. *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "function.h"
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#include "checkbox.h"
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/***********************************************************************************************
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* CheckBoxClass::Draw_Me -- Draws the checkbox imagery. *
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* *
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* This routine will draw the checkbox either filled or empty as necessary. *
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* *
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* INPUT: forced -- Should the check box be drawn even if it doesn't think it needs to? *
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* *
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* OUTPUT: Was the check box rendered? *
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* *
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* WARNINGS: none *
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* *
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* HISTORY: *
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* 07/01/1995 JLB : Created. *
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*=============================================================================================*/
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int CheckBoxClass::Draw_Me(int forced)
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{
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if (ToggleClass::Draw_Me(forced)) {
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Hide_Mouse();
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Draw_Box(X, Y, Width, Height, BOXSTYLE_DOWN, false);
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LogicPage->Fill_Rect(X+1, Y+1, X+Width-2, Y+Height-2, DKGREY);
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if (IsOn) {
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LogicPage->Fill_Rect(X+1, Y+1, X+Width-2, Y+Height-2, LTGREEN);
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}
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Show_Mouse();
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return(true);
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}
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return(false);
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}
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/***********************************************************************************************
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* CheckBoxClass::Action -- Handles a button action on a checkbox object. *
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* *
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* This routine will detect if the mouse has been clicked on the checkbox object. If so, *
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* the check box state will be toggled. *
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* *
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* INPUT: flags -- The event flags that resulted in this routine being called. *
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* *
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* key -- The key that resulted in this routine being called. *
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* *
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* OUTPUT: bool; Should normal processing occur? *
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* *
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* WARNINGS: none *
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* *
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* HISTORY: *
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* 07/06/1996 JLB : Created. *
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*=============================================================================================*/
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int CheckBoxClass::Action(unsigned flags, KeyNumType & key)
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{
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if (flags & LEFTRELEASE) {
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if (IsOn) {
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Turn_Off();
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} else {
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Turn_On();
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}
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}
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return(ToggleClass::Action(flags, key));
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}
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