Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
This commit is contained in:
parent
ea8ecc76fa
commit
03416d24e1
1038 changed files with 629779 additions and 0 deletions
84
REDALERT/COLRLIST.H
Normal file
84
REDALERT/COLRLIST.H
Normal file
|
@ -0,0 +1,84 @@
|
|||
//
|
||||
// Copyright 2020 Electronic Arts Inc.
|
||||
//
|
||||
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
|
||||
// software: you can redistribute it and/or modify it under the terms of
|
||||
// the GNU General Public License as published by the Free Software Foundation,
|
||||
// either version 3 of the License, or (at your option) any later version.
|
||||
|
||||
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
|
||||
// in the hope that it will be useful, but with permitted additional restrictions
|
||||
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
|
||||
// distributed with this program. You should have received a copy of the
|
||||
// GNU General Public License along with permitted additional restrictions
|
||||
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
|
||||
|
||||
/* $Header: /CounterStrike/COLRLIST.H 1 3/03/97 10:24a Joe_bostic $ */
|
||||
/***********************************************************************************************
|
||||
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
|
||||
***********************************************************************************************
|
||||
* *
|
||||
* Project Name : Command & Conquer *
|
||||
* *
|
||||
* File Name : COLRLIST.H *
|
||||
* *
|
||||
* Programmer : Joe L. Bostic *
|
||||
* *
|
||||
* Start Date : 01/15/95 *
|
||||
* *
|
||||
* Last Update : January 15, 1995 [JLB] *
|
||||
* *
|
||||
*---------------------------------------------------------------------------------------------*
|
||||
* Functions: *
|
||||
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
||||
|
||||
#ifndef COLORLIST_H
|
||||
#define COLORLIST_H
|
||||
|
||||
#include "list.h"
|
||||
|
||||
|
||||
/***************************************************************************
|
||||
** This class adds the ability for every list item to have a different color.
|
||||
*/
|
||||
class ColorListClass : public ListClass
|
||||
{
|
||||
public:
|
||||
/*********************************************************************
|
||||
** These enums are the ways a selected item can be drawn
|
||||
*/
|
||||
//lint -esym(578,SELECT_NONE)
|
||||
typedef enum SelectEnum {
|
||||
SELECT_NORMAL, // selected items aren't drawn differently
|
||||
SELECT_HIGHLIGHT, // item is highlighted
|
||||
SELECT_BOX, // draw a box around the item
|
||||
SELECT_BAR, // draw a bar behind the item
|
||||
SELECT_INVERT // draw the string inverted
|
||||
} SelectStyleType;
|
||||
|
||||
ColorListClass(int id, int x, int y, int w, int h, TextPrintType flags, void const * up, void const * down);
|
||||
virtual ~ColorListClass(void);
|
||||
|
||||
virtual int Add_Item(char const * text, RemapControlType * color = NULL);
|
||||
virtual int Add_Item(int text, RemapControlType * color = NULL);
|
||||
virtual void Remove_Item(char const * text);
|
||||
|
||||
virtual void Set_Selected_Style(SelectStyleType style, RemapControlType * color = NULL);
|
||||
|
||||
/*
|
||||
** This is the list of colors for each item.
|
||||
*/
|
||||
DynamicVectorClass<RemapControlType *> Colors;
|
||||
|
||||
protected:
|
||||
virtual void Draw_Entry(int index, int x, int y, int width, int selected);
|
||||
|
||||
/*
|
||||
** This tells how to draw the selected item.
|
||||
*/
|
||||
SelectStyleType Style;
|
||||
RemapControlType * SelectColor;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
Reference in a new issue