Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
This commit is contained in:
parent
ea8ecc76fa
commit
03416d24e1
1038 changed files with 629779 additions and 0 deletions
87
REDALERT/CONTROL.H
Normal file
87
REDALERT/CONTROL.H
Normal file
|
@ -0,0 +1,87 @@
|
|||
//
|
||||
// Copyright 2020 Electronic Arts Inc.
|
||||
//
|
||||
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
|
||||
// software: you can redistribute it and/or modify it under the terms of
|
||||
// the GNU General Public License as published by the Free Software Foundation,
|
||||
// either version 3 of the License, or (at your option) any later version.
|
||||
|
||||
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
|
||||
// in the hope that it will be useful, but with permitted additional restrictions
|
||||
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
|
||||
// distributed with this program. You should have received a copy of the
|
||||
// GNU General Public License along with permitted additional restrictions
|
||||
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
|
||||
|
||||
/* $Header: /CounterStrike/CONTROL.H 1 3/03/97 10:24a Joe_bostic $ */
|
||||
/***********************************************************************************************
|
||||
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
|
||||
***********************************************************************************************
|
||||
* *
|
||||
* Project Name : Command & Conquer *
|
||||
* *
|
||||
* File Name : CONTROL.H *
|
||||
* *
|
||||
* Programmer : Joe L. Bostic *
|
||||
* *
|
||||
* Start Date : 01/15/95 *
|
||||
* *
|
||||
* Last Update : January 15, 1995 [JLB] *
|
||||
* *
|
||||
*---------------------------------------------------------------------------------------------*
|
||||
* Functions: *
|
||||
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
||||
|
||||
#ifndef CONTROL_H
|
||||
#define CONTROL_H
|
||||
|
||||
#include "gadget.h"
|
||||
|
||||
/***************************************************************************
|
||||
* ControlClass -- Region tracking class *
|
||||
* *
|
||||
* INPUT: int x -- x position of gadget *
|
||||
* int y -- y position of gadget *
|
||||
* int w -- width of gadget *
|
||||
* int h -- height of gadget *
|
||||
* UWORD flags -- see enumeration choices *
|
||||
* *
|
||||
* OUTPUT: 0 = new scenario created, -1 = not *
|
||||
* WARNINGS: This class is Abstract (cannot make an instance of it) *
|
||||
* *
|
||||
* HISTORY: *
|
||||
* 01/03/1995 MML : Created. *
|
||||
*=========================================================================*/
|
||||
class ControlClass : public GadgetClass
|
||||
{
|
||||
public:
|
||||
ControlClass(NoInitClass const & x) : GadgetClass(x) {};
|
||||
ControlClass(unsigned id, int x, int y, int w, int h, unsigned flags=LEFTPRESS|RIGHTPRESS, int sticky=false);
|
||||
ControlClass(ControlClass const & control);
|
||||
|
||||
virtual void Make_Peer(GadgetClass & gadget);
|
||||
|
||||
/*
|
||||
** Render support function.
|
||||
*/
|
||||
virtual int Draw_Me(int forced=false);
|
||||
|
||||
/*
|
||||
** This is the ID number for this control gadget. This number is used to generate
|
||||
** a special pseudo-key when the gadget detects valid input.
|
||||
*/
|
||||
unsigned ID;
|
||||
|
||||
protected:
|
||||
virtual unsigned Get_ID(void) const;
|
||||
virtual int Action(unsigned flags, KeyNumType & key);
|
||||
|
||||
/*
|
||||
** This points to the peer button to inform when something happens to this
|
||||
** gadget.
|
||||
*/
|
||||
GadgetClass * Peer;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
Reference in a new issue