Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
This commit is contained in:
parent
ea8ecc76fa
commit
03416d24e1
1038 changed files with 629779 additions and 0 deletions
68
REDALERT/CSTRAW.H
Normal file
68
REDALERT/CSTRAW.H
Normal file
|
@ -0,0 +1,68 @@
|
|||
//
|
||||
// Copyright 2020 Electronic Arts Inc.
|
||||
//
|
||||
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
|
||||
// software: you can redistribute it and/or modify it under the terms of
|
||||
// the GNU General Public License as published by the Free Software Foundation,
|
||||
// either version 3 of the License, or (at your option) any later version.
|
||||
|
||||
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
|
||||
// in the hope that it will be useful, but with permitted additional restrictions
|
||||
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
|
||||
// distributed with this program. You should have received a copy of the
|
||||
// GNU General Public License along with permitted additional restrictions
|
||||
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
|
||||
|
||||
/* $Header: /CounterStrike/CSTRAW.H 1 3/03/97 10:24a Joe_bostic $ */
|
||||
/***********************************************************************************************
|
||||
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
|
||||
***********************************************************************************************
|
||||
* *
|
||||
* Project Name : Command & Conquer *
|
||||
* *
|
||||
* File Name : CSTRAW.H *
|
||||
* *
|
||||
* Programmer : Joe L. Bostic *
|
||||
* *
|
||||
* Start Date : 11/10/96 *
|
||||
* *
|
||||
* Last Update : November 10, 1996 [JLB] *
|
||||
* *
|
||||
*---------------------------------------------------------------------------------------------*
|
||||
* Functions: *
|
||||
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
||||
|
||||
|
||||
#ifndef CSTRAW_H
|
||||
#define CSTRAW_H
|
||||
|
||||
#include "straw.h"
|
||||
#include "buff.h"
|
||||
|
||||
/*
|
||||
** This class handles transfer of data by perform regulated requests for data from the next
|
||||
** class in the chain. It performs no translation on the data. By using this segment in a
|
||||
** straw chain, data throughput can be regulated. This can yield great performance increases
|
||||
** when dealing with a file source.
|
||||
*/
|
||||
class CacheStraw : public Straw
|
||||
{
|
||||
public:
|
||||
CacheStraw(Buffer const & buffer) : BufferPtr(buffer), Index(0), Length(0) {}
|
||||
CacheStraw(int length=4096) : BufferPtr(length), Index(0), Length(0) {}
|
||||
virtual int Get(void * source, int slen);
|
||||
|
||||
private:
|
||||
Buffer BufferPtr;
|
||||
int Index;
|
||||
int Length;
|
||||
|
||||
bool Is_Valid(void) {return(BufferPtr.Is_Valid());}
|
||||
CacheStraw(CacheStraw & rvalue);
|
||||
CacheStraw & operator = (CacheStraw const & pipe);
|
||||
};
|
||||
|
||||
|
||||
|
||||
#endif
|
||||
|
Reference in a new issue