Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
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REDALERT/DOOR.H
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REDALERT/DOOR.H
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//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/* $Header: /CounterStrike/DOOR.H 1 3/03/97 10:24a Joe_bostic $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : DOOR.H *
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* *
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* Programmer : Joe L. Bostic *
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* *
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* Start Date : 06/11/95 *
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* *
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* Last Update : June 11, 1995 [JLB] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef DOOR_H
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#define DOOR_H
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class DoorClass
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{
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private:
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/*
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** This is the animation control handler.
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*/
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StageClass Control;
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/*
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** This is the recorded number of stages of the current
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** door animation process.
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*/
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unsigned char Stages;
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/*
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** This is the door state.
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*/
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enum {
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IS_CLOSED, // Door is closed.
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IS_OPENING, // Door is in the process of opening.
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IS_OPEN, // Door is fully open.
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IS_CLOSING // Door is in the process of closing.
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} State;
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/*
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** If the animation for this door indicates that the object it is
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** attached to should be redrawn, then this flag will be true.
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*/
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unsigned IsToRedraw:1;
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public:
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DoorClass(void);
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DoorClass(NoInitClass const & x) : Control(x) {};
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bool Time_To_Redraw(void) {return(IsToRedraw);};
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void Clear_Redraw_Flag(void) {IsToRedraw = false;};
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void AI(void);
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int Door_Stage(void) const;
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bool Is_Door_Opening(void) const {return(State == IS_OPENING);};
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bool Is_Door_Closing(void) const {return(State == IS_CLOSING);};
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bool Open_Door(int rate, int stages);
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bool Close_Door(int rate, int stages);
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bool Is_Door_Open(void) const {return(State == IS_OPEN);};
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bool Is_Door_Closed(void) const {return(State == IS_CLOSED);};
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bool Is_Ready_To_Open(void) const;
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};
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#endif
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