Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
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REDALERT/EDIT.H
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REDALERT/EDIT.H
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//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/* $Header: /CounterStrike/EDIT.H 1 3/03/97 10:24a Joe_bostic $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : EDIT.H *
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* *
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* Programmer : Joe L. Bostic *
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* *
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* Start Date : 01/15/95 *
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* *
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* Last Update : January 15, 1995 [JLB] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef EDIT_H
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#define EDIT_H
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class EditClass : public ControlClass
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{
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public:
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typedef enum EditStyle {
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ALPHA =0x0001, // Edit accepts alphabetic characters.
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NUMERIC =0x0002, // Edit accepts numbers.
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MISC =0x0004, // Edit accepts misc graphic characters.
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UPPERCASE =0x0008, // Force to upper case.
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ALPHANUMERIC=(int)ALPHA|(int)NUMERIC|(int)MISC
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} EditStyle;
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EditClass (int id, char * text, int max_len, TextPrintType flags, int x, int y, int w=-1, int h=-1, EditStyle style=ALPHANUMERIC);
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virtual ~EditClass(void);
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virtual void Set_Focus(void);
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virtual int Draw_Me(int forced);
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virtual void Set_Text(char * text, int max_len);
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virtual char * Get_Text(void) {return(String);};
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void Set_Color (RemapControlType * color) { Color = color; }
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void Set_Read_Only(int rdonly) {IsReadOnly = rdonly;}
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protected:
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/*
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** These are the text size and style flags to be used when displaying the text
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** of the edit gadget.
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*/
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TextPrintType TextFlags;
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/*
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** Input flags that control what characters are allowed in the string.
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*/
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EditStyle EditFlags;
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/*
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** Pointer to text staging buffer and the maximum length of the string it
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** can contain.
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*/
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char *String;
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int MaxLength;
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/*
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** This is the current length of the string. This length will never exceed the
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** MaxLength allowed.
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*/
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int Length;
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/*
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** This is the desired color of the edit control.
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*/
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RemapControlType * Color;
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virtual int Action (unsigned flags, KeyNumType &key);
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virtual void Draw_Background(void);
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virtual void Draw_Text(char const * text);
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virtual bool Handle_Key(KeyASCIIType ascii);
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private:
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int IsReadOnly;
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};
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//PG inline EditClass::EditStyle operator |(EditClass::EditStyle, EditClass::EditStyle);
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//PG inline EditClass::EditStyle operator &(EditClass::EditStyle, EditClass::EditStyle);
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//PG inline EditClass::EditStyle operator ~(EditClass::EditStyle);
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inline EditClass::EditStyle operator|(EditClass::EditStyle a, EditClass::EditStyle b)
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{
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return static_cast<EditClass::EditStyle>(static_cast<int>(a) | static_cast<int>(b));
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}
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inline EditClass::EditStyle operator&(EditClass::EditStyle a, EditClass::EditStyle b)
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{
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return static_cast<EditClass::EditStyle>(static_cast<int>(a) & static_cast<int>(b));
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}
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inline EditClass::EditStyle operator~(EditClass::EditStyle a)
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{
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return static_cast<EditClass::EditStyle>(~static_cast<int>(a));
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}
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#endif
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