Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
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REDALERT/FIELD.H
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REDALERT/FIELD.H
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//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/***************************************************************************
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* *
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* Project Name : Westwood Auto Registration App *
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* *
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* File Name : FIELD.H *
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* *
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* Programmer : Philip W. Gorrow *
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* *
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* Start Date : 04/22/96 *
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* *
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* Last Update : April 22, 1996 [PWG] *
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* *
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* This module takes care of maintaining the field list used to process *
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* packets. *
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* *
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*-------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef __FIELD_H
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#define __FIELD_H
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#include <windows.h>
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#include <winsock.h>
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#define FIELD_HEADER_SIZE (sizeof(FieldClass) - (sizeof(void *) * 2))
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#define TYPE_CHAR 1
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#define TYPE_UNSIGNED_CHAR 2
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#define TYPE_SHORT 3
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#define TYPE_UNSIGNED_SHORT 4
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#define TYPE_LONG 5
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#define TYPE_UNSIGNED_LONG 6
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#define TYPE_STRING 7
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#define TYPE_CHUNK 20
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class PacketClass;
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class FieldClass {
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public:
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friend class PacketClass;
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//
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// Define constructors to be able to create all the different kinds
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// of fields.
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//
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FieldClass(void) {};
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FieldClass(char *id, char data);
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FieldClass(char *id, unsigned char data);
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FieldClass(char *id, short data);
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FieldClass(char *id, unsigned short data);
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FieldClass(char *id, long data);
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FieldClass(char *id, unsigned long data);
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FieldClass(char *id, char *data);
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FieldClass(char *id, void *data, int length);
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void Host_To_Net(void);
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void Net_To_Host(void);
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private:
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char ID[4]; // id value of this field
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unsigned short DataType; // id of the data type we are using
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unsigned short Size; // size of the data portion of this field
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void *Data; // pointer to the data portion of this field
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FieldClass *Next; // pointer to the next field in the field list
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};
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#endif
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