Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
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REDALERT/FILEPCX.H
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74
REDALERT/FILEPCX.H
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//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/***************************************************************************
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;** C O N F I D E N T I A L --- W E S T W O O D A S S O C I A T E S **
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;***************************************************************************
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;* *
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;* Project Name : iff *
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;* *
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;* File Name : FILEPCX.H *
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;* *
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;* Programmer : Julio R. Jerez *
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;* *
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;* Start Date : May 2, 1995 *
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;* *
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;* Last Update : May 2, 1995 [JRJ] *
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;* *
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;*-------------------------------------------------------------------------*
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;* Functions: *
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;* GraphicBufferClass* Read_PCX_File (char* name, BYTE* palette,void *buff, long size);
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;* GraphicBufferClass* Read_PCX_File (char* name, BYTE* palette, BufferClass& Buff);
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;* int Write_PCX_File (char* name, GraphicViewPortClass& pic, BYTE* palette );*
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;*= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =*/
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#include <gbuffer.h>
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#include <string.h>
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#include <buffer.h>
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#include <file.h>
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#ifndef PCX_H
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#define PCX_H
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typedef struct {
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char red ;
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char green ;
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char blue ;
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} RGB ;
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typedef struct {
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char id ;
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char version ;
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char encoding ;
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char pixelsize ;
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short x ;
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short y ;
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short width ;
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short height ;
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short xres ;
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short yres ;
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RGB ega_palette [ 16 ] ;
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char nothing ;
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char color_planes ;
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short byte_per_line ;
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short palette_type ;
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char filler [ 58 ] ;
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} PCX_HEADER ;
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GraphicBufferClass* Read_PCX_File (char* name, char* palette= NULL,void *buff=NULL, long size=0);
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GraphicBufferClass* Read_PCX_File (char* name, BufferClass& Buff,char* palette= NULL) ;
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int Write_PCX_File (char* name, GraphicViewPortClass& pic, unsigned char* palette );
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#endif
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