Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
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REDALERT/FLY.H
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REDALERT/FLY.H
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//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/* $Header: /CounterStrike/FLY.H 1 3/03/97 10:24a Joe_bostic $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : FLY.H *
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* *
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* Programmer : Joe L. Bostic *
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* *
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* Start Date : April 24, 1994 *
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* *
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* Last Update : April 24, 1994 [JLB] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef FLY_H
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#define FLY_H
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typedef enum ImpactType : unsigned char {
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IMPACT_NONE, // No movement (of significance) occurred.
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IMPACT_NORMAL, // Some (non eventful) movement occurred.
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IMPACT_EDGE // The edge of the world was reached.
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} ImpactType;
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/****************************************************************************
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** Flying objects are handled by this class definition.
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*/
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class FlyClass {
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public:
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/*---------------------------------------------------------------------
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** Constructors, Destructors, and overloaded operators.
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*/
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FlyClass(void) : SpeedAccum(0), SpeedAdd(MPH_IMMOBILE) {};
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FlyClass(NoInitClass const &) {};
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~FlyClass(void) {};
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/*---------------------------------------------------------------------
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** Member function prototypes.
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*/
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void Fly_Speed(int speed, MPHType maximum);
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ImpactType Physics(COORDINATE &coord, DirType facing);
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MPHType Get_Speed(void) const {return(SpeedAdd);};
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private:
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/*
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** Object movement consists of incrementing the accumulator until enough "distance"
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** has accumulated so that moving the object becomes reasonable.
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*/
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unsigned SpeedAccum; // Lepton accumulator.
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MPHType SpeedAdd; // Lepton add (per frame).
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};
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#endif
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