Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
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REDALERT/FUSE.H
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REDALERT/FUSE.H
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//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/* $Header: /CounterStrike/FUSE.H 1 3/03/97 10:24a Joe_bostic $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : FUSE.H *
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* *
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* Programmer : Joe L. Bostic *
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* *
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* Start Date : April 24, 1994 *
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* *
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* Last Update : April 24, 1994 [JLB] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef FUSE_H
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#define FUSE_H
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/****************************************************************************
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** The fuse is used by projectiles to determine whether detonation should
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** occur. This is usually determined by tracking the distance to the
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** designated target reaches zero or when the timer expires.
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*/
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class FuseClass {
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public:
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FuseClass(void);
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FuseClass(NoInitClass const &) {};
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~FuseClass(void) {};
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void Arm_Fuse(COORDINATE location, COORDINATE target, int time=0xFF, int arming=0);
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bool Fuse_Checkup(COORDINATE newlocation);
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void Fuse_Write(FileClass & file);
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void Fuse_Read(FileClass & file);
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COORDINATE Fuse_Target(void);
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/*
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** Fuses can detonate if enough time has elapsed. This value counts
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** down. When it reaches zero, detonation occurs.
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*/
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unsigned char Timer;
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private:
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/*
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** Some fuses need a certain amount of time before detonation can
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** occur. This counts down and when it reaches zero, normal fuse
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** detonation checking can occur.
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*/
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unsigned char Arming;
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/*
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** This is the designated impact point of the projectile. The fuse
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** will trip when the closest point to this location has been reached.
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*/
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COORDINATE HeadTo;
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/*
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** This is the running proximity value to the impact point. This value
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** will progressively get smaller. Detonation occurs when it reaches
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** zero or when it starts to grow larger.
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*/
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short Proximity;
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};
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inline COORDINATE FuseClass::Fuse_Target(void)
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{
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return(HeadTo);
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}
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#endif
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