Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
This commit is contained in:
parent
ea8ecc76fa
commit
03416d24e1
1038 changed files with 629779 additions and 0 deletions
106
REDALERT/GAUGE.H
Normal file
106
REDALERT/GAUGE.H
Normal file
|
@ -0,0 +1,106 @@
|
|||
//
|
||||
// Copyright 2020 Electronic Arts Inc.
|
||||
//
|
||||
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
|
||||
// software: you can redistribute it and/or modify it under the terms of
|
||||
// the GNU General Public License as published by the Free Software Foundation,
|
||||
// either version 3 of the License, or (at your option) any later version.
|
||||
|
||||
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
|
||||
// in the hope that it will be useful, but with permitted additional restrictions
|
||||
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
|
||||
// distributed with this program. You should have received a copy of the
|
||||
// GNU General Public License along with permitted additional restrictions
|
||||
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
|
||||
|
||||
/* $Header: /CounterStrike/GAUGE.H 1 3/03/97 10:24a Joe_bostic $ */
|
||||
/***********************************************************************************************
|
||||
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
|
||||
***********************************************************************************************
|
||||
* *
|
||||
* Project Name : Command & Conquer *
|
||||
* *
|
||||
* File Name : GAUGE.H *
|
||||
* *
|
||||
* Programmer : Joe L. Bostic, Maria del Mar McCready Legg *
|
||||
* *
|
||||
* Start Date : 01/15/95 *
|
||||
* *
|
||||
* Last Update : January 15, 1995 [JLB] *
|
||||
* *
|
||||
*---------------------------------------------------------------------------------------------*
|
||||
* Functions: *
|
||||
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
||||
|
||||
#ifndef GAUGE_H
|
||||
#define GAUGE_H
|
||||
|
||||
class GaugeClass : public ControlClass
|
||||
{
|
||||
public:
|
||||
|
||||
GaugeClass(unsigned id, int x, int y, int w, int h);
|
||||
|
||||
virtual int Draw_Me(int forced=false);
|
||||
virtual int Set_Maximum(int value);
|
||||
virtual int Set_Value(int value);
|
||||
virtual int Get_Value(void) const {return (CurValue);};
|
||||
virtual void Use_Thumb(int value) { HasThumb = value ? true : false; };
|
||||
|
||||
virtual int Thumb_Pixels(void) { return (4);}
|
||||
|
||||
/*
|
||||
** If this gauge has a color to the left of the current setting, then this
|
||||
** flag will be true.
|
||||
*/
|
||||
unsigned IsColorized:1;
|
||||
|
||||
protected:
|
||||
|
||||
/*
|
||||
** If a thumb is desired, set to true.
|
||||
*/
|
||||
unsigned HasThumb:1;
|
||||
|
||||
/*
|
||||
** Is this a horizontal slider?
|
||||
*/
|
||||
unsigned IsHorizontal:1;
|
||||
|
||||
int MaxValue; // maximum value (in application units)
|
||||
int CurValue; // index of 1st displayed string in box
|
||||
// (in application units)
|
||||
|
||||
/*
|
||||
** This value records the difference between where the user clicked
|
||||
** and the edge of the thumb, so that the thumb follows the mouse
|
||||
** with the proper offset.
|
||||
*/
|
||||
int ClickDiff;
|
||||
|
||||
protected:
|
||||
virtual void Draw_Thumb(void);
|
||||
virtual int Action(unsigned flags, KeyNumType &key);
|
||||
virtual int Pixel_To_Value(int pixel);
|
||||
virtual int Value_To_Pixel(int value);
|
||||
};
|
||||
|
||||
|
||||
|
||||
class TriColorGaugeClass : public GaugeClass
|
||||
{
|
||||
public:
|
||||
TriColorGaugeClass(unsigned id, int x, int y, int w, int h);
|
||||
virtual int Draw_Me(int forced);
|
||||
virtual int Set_Red_Limit(int value);
|
||||
virtual int Set_Yellow_Limit(int value);
|
||||
|
||||
protected:
|
||||
int RedLimit; // maximum value for red
|
||||
int YellowLimit; // maximum value for yellow
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
#endif
|
Reference in a new issue