Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
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REDALERT/ICONLIST.CPP
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REDALERT/ICONLIST.CPP
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//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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#ifdef WOLAPI_INTEGRATION
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// Iconlist.cpp - created by ajw 07/07/98
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// IconListClass is ListClass plus the option to include an icon on each line entry,
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// the option to have the class maintain its own copies of strings passed to it
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// for display, and the option to limit the maximum number of these strings that are
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// kept (entries are removed from the top when this maximum is reached).
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// Also added: multiple item selection capability. Note that the old selection code
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// runs as normal, but it simply not used when it comes time to display.
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// Also added: if mem. allocation is being done by this, the ability to break new items
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// into multiple lines of text is enabled.
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// Also added: extra data can be invisibly stored with each item, if memory allocation is
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// being done by this.
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// Extra data included 3 item preceding icons, 1 fixed position icon, an extra string,
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// an extra void pointer, and a color remapping value.
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#include "iconlist.h"
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#include "dibapi.h"
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int Format_Window_String_New( const char* string, int maxlinelen, int& width, int& height, char* szReturn, int iExtraChars );
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void CC_Draw_DIB( const char* pDIB, int xDest, int yDest, int iWidth, WindowNumberType window );
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//***********************************************************************************************
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IconListClass::IconListClass( int id, int x, int y, int w, int h, TextPrintType flags, void const * up, void const * down,
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bool bResponsibleForStringAlloc, int iSelectionType, int iMaxItemsSaved ) :
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ListClass( id, x, y, w, h, flags, up, down )
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{
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// If bResponsibleForStringAlloc, COPIES of strings are stored in the list. Deletion is
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// handled by this class. Icons are different - the caller is responsible for what's on
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// the other end of the pointer.
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bDoAlloc = bResponsibleForStringAlloc;
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// iSelectionType = 0 for no selection shown, 1 for normal ListClass selection, 2 for n multiple selections
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if( iSelectionType < 0 || iSelectionType > 2 ) iSelectionType = 1;
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iSelectType = iSelectionType;
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// If iMaxItemsSaved is 0, there is no limit to the number of text lines. The list can grow forever.
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// Otherwise items are deleted from the head of the list when the maximum is passed.
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// iMaxItemsSaved only applies when bResponsibleForStringAlloc.
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iMaxItems = iMaxItemsSaved;
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}
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//***********************************************************************************************
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IconListClass::~IconListClass( void )
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{
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// Delete the IconList_ItemExtras structs created to hold extra info on each item.
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for( int i = 0; i < ExtrasList.Count(); i++ )
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delete (IconList_ItemExtras*)ExtrasList[ i ];
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if( bDoAlloc )
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{
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// Delete all alloc'ed strings.
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for( int i = 0; i < List.Count(); i++ )
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delete [] (char*)List[i];
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}
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}
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/***********************************************************************************************
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* IconListClass::Add_Item -- Adds an item to the list box. *
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* *
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* This will add the specified string to the list box. The string is added to the end *
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* of the list. *
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* *
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* INPUT: text -- Pointer to the string to add to the list box. *
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* pIcon -- Pointer to the shape to add.
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* IconKind -- Indicates what type of image pIcon points to.
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* szExtraDataString -- Extra string data that gets copied and stored along with item.
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* szExtraDataPtr -- Extra data that gets stored along with item.
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* pColorRemap -- Points to a color remapping used when drawing the item.
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*
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* OUTPUT: Returns new item index. *
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* WARNINGS: none *
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* HISTORY: 07/07/1998 ajw : Created. *
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*=============================================================================================*/
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int IconListClass::Add_Item(char const * text)
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{
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return Add_Item( text, NULL, NULL, ICON_SHAPE );
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}
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int IconListClass::Add_Item( const char* text, const char* szHelp,
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void* pIcon0, ICONKIND IconKind0, const char* szExtraDataString /* = NULL */,
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void* pvExtraDataPtr /* = NULL */, RemapControlType* pColorRemap /* = NULL */,
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void* pIcon1 /* = NULL */, ICONKIND IconKind1 /* = ICON_SHAPE */,
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void* pIcon2 /* = NULL */, ICONKIND IconKind2 /* = ICON_SHAPE */,
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void* pFixedIcon /* = NULL */, ICONKIND FixedIconKind /* = ICON_SHAPE */, int iXFixedIcon /* = 0 */, int iYFixedIcon /* = 0 */, int iFixedIconWidth /* = -1 */ )
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{
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if( text )
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{
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if( bDoAlloc )
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{
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int iRetVal;
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char* szText = new char[ strlen( text ) + 51 ]; // 50 extra chars added for line breaks later.
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strcpy( szText, text );
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int iWidthMax, iHeight;
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// Stupid usage of globals for font stuff... <grumble>
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if( TextFlags == TPF_TYPE )
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{
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void* pFontBefore = Set_Font( TypeFontPtr );
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DWORD FontXSpacingBefore = FontXSpacing;
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FontXSpacing = -2;
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int iWidthToClipAt = IsScrollActive ? Width : Width - UpGadget.Width;
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// This call will place '\r's in the string where line breaks should occur.
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Format_Window_String_New( text, iWidthToClipAt, iWidthMax, iHeight, szText, 50 );
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Set_Font( pFontBefore );
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FontXSpacing = FontXSpacingBefore; // Just in case it matters... Doubt it.
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}
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else
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{
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// Currently never called. Test well if you use IconList with a font other than TPF_TYPE,
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// as the character spacing globals get set weirdly, I've found.
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int iWidthToClipAt = IsScrollActive ? Width : Width - UpGadget.Width;
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// This call will place '\r's in the string where line breaks should occur.
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Format_Window_String_New( text, iWidthToClipAt, iWidthMax, iHeight, szText, 50 );
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}
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// Each break character causes a line to be added to list.
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char szBreakchars[] = "\r\n\v\f";
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char* szToken;
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char* szNextChar = szText;
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szToken = strtok( szText, szBreakchars );
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while( szToken )
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{
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while( szNextChar < szToken )
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{
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// We expected szToken to begin at szNextChar. Since it doesn't, extra break
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// characters must have been removed by strtok as they were adjacent. We want
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// a line break for every break character, so add lines for each space that
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// szNextChar is off by.
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szNextChar++;
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Add_Item_Detail( " ", szHelp, pIcon0, IconKind0, szExtraDataString, pvExtraDataPtr, pColorRemap, pIcon1, IconKind1, pIcon2, IconKind2, pFixedIcon, FixedIconKind, iXFixedIcon, iYFixedIcon, iFixedIconWidth );
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}
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iRetVal = Add_Item_Detail( szToken, szHelp, pIcon0, IconKind0, szExtraDataString, pvExtraDataPtr, pColorRemap, pIcon1, IconKind1, pIcon2, IconKind2, pFixedIcon, FixedIconKind, iXFixedIcon, iYFixedIcon, iFixedIconWidth );
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// Expect next token two chars after the end of this one.
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szNextChar = szToken + strlen( szToken ) + 1;
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// Get next token.
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szToken = strtok( NULL, szBreakchars );
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}
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delete [] szText;
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return iRetVal; // Last value returned by ListClass::Add_Item
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}
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else
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{
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// Add one item to list.
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IconList_ItemExtras* pItemExtra = new IconList_ItemExtras;
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pItemExtra->bMultiSelected = false;
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pItemExtra->pIcon[0] = pIcon0;
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pItemExtra->IconKind[0] = IconKind0;
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pItemExtra->pIcon[1] = pIcon1;
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pItemExtra->IconKind[1] = IconKind1;
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pItemExtra->pIcon[2] = pIcon2;
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pItemExtra->IconKind[2] = IconKind2;
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pItemExtra->FixedIcon.pIcon = pFixedIcon;
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pItemExtra->FixedIcon.IconKind = FixedIconKind;
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pItemExtra->FixedIcon.xOffset = iXFixedIcon;
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pItemExtra->FixedIcon.yOffset = iYFixedIcon;
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pItemExtra->FixedIcon.iWidth = iFixedIconWidth;
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pItemExtra->pvExtraData = pvExtraDataPtr;
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pItemExtra->pColorRemap = pColorRemap;
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if( szHelp )
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{
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// Copy help into new help string.
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pItemExtra->szHelp = new char[ strlen( szHelp ) + 1 ];
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strcpy( pItemExtra->szHelp, szHelp );
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}
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if( szExtraDataString )
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{
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// Copy special data string into new extradata string.
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pItemExtra->szExtraData = new char[ strlen( szExtraDataString ) + 1 ];
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strcpy( pItemExtra->szExtraData, szExtraDataString );
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}
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ExtrasList.Add( pItemExtra );
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return ListClass::Add_Item( text );
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}
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}
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else
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{
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// (no text for new item)
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if( pIcon0 || pIcon1 || pIcon2 )
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{
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// Note: Cannot add an entry without text unless string allocation is being handled by me.
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// Otherwise, because we want the icon to show up, create a blank entry for the ListClass.
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if( bDoAlloc )
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{
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IconList_ItemExtras* pItemExtra = new IconList_ItemExtras;
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pItemExtra->bMultiSelected = false;
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pItemExtra->pIcon[0] = pIcon0;
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pItemExtra->IconKind[0] = IconKind0;
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pItemExtra->pIcon[1] = pIcon1;
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pItemExtra->IconKind[1] = IconKind1;
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pItemExtra->pIcon[2] = pIcon2;
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pItemExtra->IconKind[2] = IconKind2;
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pItemExtra->FixedIcon.pIcon = pFixedIcon;
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pItemExtra->FixedIcon.IconKind = FixedIconKind;
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pItemExtra->FixedIcon.xOffset = iXFixedIcon;
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pItemExtra->FixedIcon.yOffset = iYFixedIcon;
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pItemExtra->FixedIcon.iWidth = iFixedIconWidth;
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pItemExtra->pvExtraData = pvExtraDataPtr;
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pItemExtra->pColorRemap = pColorRemap;
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if( szHelp )
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{
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// Copy help into new help string.
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pItemExtra->szHelp = new char[ strlen( szHelp ) + 1 ];
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strcpy( pItemExtra->szHelp, szHelp );
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}
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if( szExtraDataString )
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{
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// Copy special data string into new extradata string.
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pItemExtra->szExtraData = new char[ strlen( szExtraDataString ) + 1 ];
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strcpy( pItemExtra->szExtraData, szExtraDataString );
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}
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ExtrasList.Add( pItemExtra );
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if( iMaxItems && List.Count() == iMaxItems )
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{
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// Delete head of list.
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Remove_Item( 0 );
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}
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// Create new string, essentially blank.
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char* szText = new char[2];
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strcpy( szText, " " );
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return ListClass::Add_Item( szText );
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}
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else
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// Cannot add entry, as text is blank and ListClass::Add_Item will do nothing.
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// The Icon we want will not show up.
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return List.Count() - 1;
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}
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else
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return ListClass::Add_Item( text );
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}
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}
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//***********************************************************************************************
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int IconListClass::Add_Item_Detail( const char* szToken, const char* szHelp,
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void* pIcon0, ICONKIND IconKind0, const char* szExtraDataString,
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void* pvExtraData, RemapControlType* pColorRemap,
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void* pIcon1, ICONKIND IconKind1,
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void* pIcon2, ICONKIND IconKind2,
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void* pFixedIcon, ICONKIND FixedIconKind, int iXFixedIcon, int iYFixedIcon, int iFixedIconWidth )
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{
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// Broken out of above function as it is repeated.
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// Add one item to list.
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// Too many entries?
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if( iMaxItems && List.Count() == iMaxItems )
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{
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// Delete head of list.
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Remove_Item( 0 );
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}
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// Create icon entry.
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IconList_ItemExtras* pItemExtra = new IconList_ItemExtras;
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pItemExtra->bMultiSelected = false;
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pItemExtra->pIcon[0] = pIcon0; // ajw - Question: repeat the icon for each entry? make it optional?
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pItemExtra->IconKind[0] = IconKind0;
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pItemExtra->pIcon[1] = pIcon1;
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pItemExtra->IconKind[1] = IconKind1;
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pItemExtra->pIcon[2] = pIcon2;
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pItemExtra->IconKind[2] = IconKind2;
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pItemExtra->FixedIcon.pIcon = pFixedIcon;
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pItemExtra->FixedIcon.IconKind = FixedIconKind;
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pItemExtra->FixedIcon.xOffset = iXFixedIcon;
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pItemExtra->FixedIcon.yOffset = iYFixedIcon;
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pItemExtra->FixedIcon.iWidth = iFixedIconWidth;
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pItemExtra->pvExtraData = pvExtraData;
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pItemExtra->pColorRemap = pColorRemap;
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if( szHelp )
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{
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// Copy help into new help string.
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pItemExtra->szHelp = new char[ strlen( szHelp ) + 1 ];
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strcpy( pItemExtra->szHelp, szHelp );
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}
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if( szExtraDataString )
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{
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// Copy special data string into new extradata string.
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pItemExtra->szExtraData = new char[ strlen( szExtraDataString ) + 1 ];
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strcpy( pItemExtra->szExtraData, szExtraDataString );
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}
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ExtrasList.Add( pItemExtra );
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// Create text entry.
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// Copy text to new string.
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char* szTextBit = new char[ strlen( szToken ) + 1 ];
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strcpy( szTextBit, szToken );
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return ListClass::Add_Item( szTextBit );
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}
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//***********************************************************************************************
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int IconListClass::Add_Item( int text )
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{
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return Add_Item( Text_String(text), NULL, NULL, ICON_SHAPE );
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}
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//***********************************************************************************************
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int IconListClass::Add_Item( int text, const char* szHelp,
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void* pIcon0, ICONKIND IconKind0, const char* szExtraDataString /* = NULL */,
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void* pvExtraDataPtr /* = NULL */, RemapControlType* pColorRemap /* = NULL */,
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void* pIcon1 /* = NULL */, ICONKIND IconKind1 /* = ICON_SHAPE */,
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void* pIcon2 /* = NULL */, ICONKIND IconKind2 /* = ICON_SHAPE */,
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void* pFixedIcon /* = NULL */, ICONKIND FixedIconKind /* = ICON_SHAPE */, int iXFixedIcon /* = 0 */, int iYFixedIcon /* = 0 */, int iFixedIconWidth /* = -1 */ )
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{
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return Add_Item( Text_String(text), szHelp, pIcon0, IconKind0, szExtraDataString, pvExtraDataPtr, pColorRemap,
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pIcon1, IconKind1, pIcon2, IconKind2, pFixedIcon, FixedIconKind, iXFixedIcon, iYFixedIcon, iFixedIconWidth );
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}
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//***********************************************************************************************
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void IconListClass::Remove_Item( char const * text )
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{
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if( text )
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Remove_Item( List.ID(text) );
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}
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//***********************************************************************************************
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void IconListClass::Remove_Item( int index )
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{
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if( (unsigned)index < List.Count() )
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{
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delete (IconList_ItemExtras*)ExtrasList[ index ];
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ExtrasList.Delete( index );
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if( bDoAlloc )
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// Delete alloc'ed string.
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delete [] (char*)List[index];
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ListClass::Remove_Item( index );
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// I should probably put this in ListClass:Remove_Item(), as it seems clearly to be
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// missing, but I want to only affect my own new code, to not introduce possible bugs.
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// Shift the selected index if appropriate...
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if( SelectedIndex >= index )
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{
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SelectedIndex--;
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if( SelectedIndex < 0 )
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SelectedIndex = 0;
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}
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}
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}
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/***********************************************************************************************
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* IconListClass::Draw_Entry -- Calls ListClass::Draw_Entry, then adds icon. *
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* *
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* This routine is called by the Draw_Me function when it desired to redraw a particular *
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* text line in the list box. *
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* *
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* INPUT: index -- The index of the list entry to draw. This index is based on the *
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* total list and NOT the current visible view page. *
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* *
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* x,y -- Pixel coordinates for the upper left corner of the text entry. *
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* *
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* width -- The maximum width that the text may draw over. It is expected that *
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* this drawing routine entirely fills this length. *
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* *
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* selected -- bool; Is this a selected (highlighted) listbox entry? *
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* *
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* OUTPUT: none *
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* WARNINGS: none *
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* HISTORY: *
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* 07/07/1998 ajw: Created. *
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*=============================================================================================*/
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#define PREICONGAP 1
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#define ICONTEXTGAP 2
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void IconListClass::Draw_Entry( int index, int x, int y, int width, int selected )
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{
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IconList_ItemExtras* pExtras = (IconList_ItemExtras*)ExtrasList[ index ];
|
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int xText = x;
|
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// ajw If I end up needing to use SHAPEs for icons, figure out shape width here and offset x.
|
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bool bIconsPresent = false;
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for( int iIcon = 0; iIcon != 3; iIcon++ )
|
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if( pExtras->pIcon[ iIcon ] && pExtras->IconKind[ iIcon ] == ICON_DIB )
|
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{
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// Push text over to accommodate icon.
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int iWidthIcon = PREICONGAP + DIBWidth( (char*)pExtras->pIcon[ iIcon ] );
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xText += iWidthIcon;
|
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width -= iWidthIcon;
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bIconsPresent = true;
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||||
}
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if( bIconsPresent )
|
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{
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xText += ICONTEXTGAP;
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width -= ICONTEXTGAP;
|
||||
}
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||||
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RemapControlType* pRemap = pExtras->pColorRemap;
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if( !pRemap )
|
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{
|
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// Tabs hack. If there are icons, and a tab, push back the FIRST tab appropriately.
|
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// (Ignore others. This is a hack because having more than one tab will now break this.)
|
||||
// See local version of this same hack, below.
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int TempTabs;
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const int* TabsSave;
|
||||
if( Tabs )
|
||||
{
|
||||
TempTabs = *Tabs - ( xText - x );
|
||||
TabsSave = Tabs;
|
||||
Tabs = &TempTabs;
|
||||
}
|
||||
switch( iSelectType )
|
||||
{
|
||||
case 0:
|
||||
// Don't draw any items selected (even if they are, really, in ListClass).
|
||||
ListClass::Draw_Entry( index, xText, y, width, false );
|
||||
break;
|
||||
case 1:
|
||||
ListClass::Draw_Entry( index, xText, y, width, selected );
|
||||
break;
|
||||
case 2:
|
||||
// Ignore 'selected' parameter. We use our own records.
|
||||
ListClass::Draw_Entry( index, xText, y, width, pExtras->bMultiSelected );
|
||||
break;
|
||||
}
|
||||
// Restore Tabs.
|
||||
if( Tabs )
|
||||
Tabs = TabsSave;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Use different color remapping.
|
||||
// This is largely copied straight from ListClass::Draw_Entry()...
|
||||
|
||||
TextPrintType flags = TextFlags;
|
||||
|
||||
bool bShowSelected;
|
||||
|
||||
switch( iSelectType )
|
||||
{
|
||||
case 0:
|
||||
bShowSelected = false;
|
||||
break;
|
||||
case 1:
|
||||
bShowSelected = selected;
|
||||
break;
|
||||
case 2:
|
||||
bShowSelected = pExtras->bMultiSelected;
|
||||
break;
|
||||
}
|
||||
|
||||
if( bShowSelected )
|
||||
{
|
||||
flags = flags | TPF_BRIGHT_COLOR;
|
||||
LogicPage->Fill_Rect( xText, y, xText + width - 1, y + LineHeight - 1, pRemap->Shadow );
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!(flags & TPF_USE_GRAD_PAL))
|
||||
{
|
||||
flags = flags | TPF_MEDIUM_COLOR;
|
||||
}
|
||||
}
|
||||
// Tabs hack. If there are icons, and a tab, push back the FIRST tab appropriately.
|
||||
// (Ignore others. This is a hack because having more than one tab will now break this.)
|
||||
if( Tabs )
|
||||
{
|
||||
int tab = *Tabs - ( xText - x );
|
||||
Conquer_Clip_Text_Print( List[index], xText, y, pRemap, TBLACK, flags, width, &tab );
|
||||
}
|
||||
else
|
||||
Conquer_Clip_Text_Print( List[index], xText, y, pRemap, TBLACK, flags, width, NULL );
|
||||
}
|
||||
|
||||
// Draw fixed position icon.
|
||||
if( pExtras->FixedIcon.pIcon )
|
||||
{
|
||||
if( pExtras->FixedIcon.IconKind == ICON_SHAPE )
|
||||
CC_Draw_Shape( pExtras->FixedIcon.pIcon, 0, x + pExtras->FixedIcon.xOffset, y + pExtras->FixedIcon.yOffset, WINDOW_MAIN, SHAPE_NORMAL );
|
||||
// Put similar code in here for shapes if used...
|
||||
else
|
||||
CC_Draw_DIB( (char*)pExtras->FixedIcon.pIcon, x + pExtras->FixedIcon.xOffset, y + pExtras->FixedIcon.yOffset, pExtras->FixedIcon.iWidth, WINDOW_MAIN );
|
||||
}
|
||||
|
||||
// Draw variable position left-of-text icons.
|
||||
for( iIcon = 0; iIcon != 3; iIcon++ )
|
||||
{
|
||||
if( pExtras->pIcon[ iIcon ] )
|
||||
{
|
||||
x += PREICONGAP;
|
||||
if( pExtras->IconKind[ iIcon ] == ICON_SHAPE )
|
||||
CC_Draw_Shape( pExtras->pIcon[ iIcon ], 0, x, y, WINDOW_MAIN, SHAPE_NORMAL );
|
||||
// Put similar code in here for shapes if used...
|
||||
else
|
||||
{
|
||||
CC_Draw_DIB( (char*)pExtras->pIcon[ iIcon ], x, y, 9999, WINDOW_MAIN );
|
||||
x += DIBWidth( (char*)pExtras->pIcon[ iIcon ] );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//***********************************************************************************************
|
||||
int IconListClass::Action(unsigned flags, KeyNumType & key)
|
||||
{
|
||||
// Overriding of function is for the sake of MultiSelecting only.
|
||||
if( iSelectType == 2 )
|
||||
{
|
||||
if( !( flags & LEFTRELEASE ) )
|
||||
{
|
||||
if( !( flags & KEYBOARD ) )
|
||||
{
|
||||
int index = Get_Mouse_Y() - (Y+1);
|
||||
index = index / LineHeight;
|
||||
int iSelected = CurrentTopIndex + index;
|
||||
iSelected = min( iSelected, List.Count() - 1 );
|
||||
if( iSelected >= 0 )
|
||||
((IconList_ItemExtras*)ExtrasList[ iSelected ])->bMultiSelected =
|
||||
!((IconList_ItemExtras*)ExtrasList[ iSelected ])->bMultiSelected;
|
||||
}
|
||||
}
|
||||
}
|
||||
return ListClass::Action( flags, key );
|
||||
}
|
||||
|
||||
//***********************************************************************************************
|
||||
// * IconListClass::Show_Last_Item -- Scrolls listbox down to ensure that last entry is visible.
|
||||
// ajw 07/09/98
|
||||
void IconListClass::Show_Last_Item()
|
||||
{
|
||||
int iItemLast = List.Count() - 1;
|
||||
if( iItemLast - LineCount + 1 != CurrentTopIndex )
|
||||
{
|
||||
Flag_To_Redraw();
|
||||
Set_View_Index( iItemLast - LineCount + 1 );
|
||||
}
|
||||
}
|
||||
|
||||
//***********************************************************************************************
|
||||
bool IconListClass::bItemIsMultiSelected( int index ) const
|
||||
{
|
||||
if( index < ExtrasList.Count() && index > -1 )
|
||||
return ( (IconList_ItemExtras*)ExtrasList[ index ] )->bMultiSelected;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
//***********************************************************************************************
|
||||
void IconListClass::MultiSelect( int index, bool bSelect )
|
||||
{
|
||||
if( index < ExtrasList.Count() && index > -1 )
|
||||
( (IconList_ItemExtras*)ExtrasList[ index ] )->bMultiSelected = bSelect;
|
||||
}
|
||||
|
||||
//***********************************************************************************************
|
||||
const char* IconListClass::Get_Item_ExtraDataString( int index ) const
|
||||
{
|
||||
// Returns const pointer to the hidden "extra data" string that can be associated with each item.
|
||||
// This is NULL if no extra data was assigned.
|
||||
if( index < ExtrasList.Count() && index > -1 )
|
||||
{
|
||||
return ( (IconList_ItemExtras*)ExtrasList[ index ] )->szExtraData;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
//***********************************************************************************************
|
||||
void IconListClass::Set_Item_ExtraDataString( int index, const char* szNewString )
|
||||
{
|
||||
if( index < ExtrasList.Count() && index > -1 )
|
||||
{
|
||||
IconList_ItemExtras* pItemExtra = (IconList_ItemExtras*)ExtrasList[ index ];
|
||||
if( pItemExtra->szExtraData )
|
||||
{
|
||||
// Delete the existing string.
|
||||
delete [] pItemExtra->szExtraData;
|
||||
}
|
||||
if( szNewString )
|
||||
{
|
||||
// Copy special data string into new extradata string.
|
||||
pItemExtra->szExtraData = new char[ strlen( szNewString ) + 1 ];
|
||||
strcpy( pItemExtra->szExtraData, szNewString );
|
||||
}
|
||||
else
|
||||
pItemExtra->szExtraData = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
//***********************************************************************************************
|
||||
void* IconListClass::Get_Item_ExtraDataPtr( int index ) const
|
||||
{
|
||||
// Returns the hidden "extra data" void pointer that can be associated with each item.
|
||||
// This is NULL if no value was assigned.
|
||||
if( index < ExtrasList.Count() && index > -1 )
|
||||
return ( (IconList_ItemExtras*)ExtrasList[ index ] )->pvExtraData;
|
||||
else
|
||||
return NULL;
|
||||
}
|
||||
|
||||
//***********************************************************************************************
|
||||
void IconListClass::Set_Item_ExtraDataPtr( int index, void* pNewValue )
|
||||
{
|
||||
// Sets the hidden "extra data" void pointer that can be associated with each item.
|
||||
if( index < ExtrasList.Count() && index > -1 )
|
||||
( (IconList_ItemExtras*)ExtrasList[ index ] )->pvExtraData = pNewValue;
|
||||
}
|
||||
|
||||
//***********************************************************************************************
|
||||
const IconList_ItemExtras* IconListClass::Get_ItemExtras( int index ) const
|
||||
{
|
||||
if( index < ExtrasList.Count() && index > -1 )
|
||||
return (IconList_ItemExtras*)ExtrasList[ index ];
|
||||
else
|
||||
return NULL;
|
||||
}
|
||||
|
||||
//***********************************************************************************************
|
||||
const char* IconListClass::Get_Item_Help( int index ) const
|
||||
{
|
||||
// Returns pointer to the string allocated for tooltip help.
|
||||
if( index < ExtrasList.Count() && index > -1 )
|
||||
return ( (IconList_ItemExtras*)ExtrasList[ index ] )->szHelp;
|
||||
else
|
||||
return NULL;
|
||||
}
|
||||
|
||||
//***********************************************************************************************
|
||||
void IconListClass::Clear()
|
||||
{
|
||||
// Removes all items from list.
|
||||
|
||||
// Delete the IconList_ItemExtras structs created to hold extra info on each item.
|
||||
for( int i = 0; i < ExtrasList.Count(); i++ )
|
||||
delete (IconList_ItemExtras*)ExtrasList[ i ];
|
||||
ExtrasList.Clear();
|
||||
|
||||
if( bDoAlloc )
|
||||
{
|
||||
// Delete all alloc'ed strings.
|
||||
for( int i = 0; i < List.Count(); i++ )
|
||||
delete [] (char*)List[i];
|
||||
}
|
||||
|
||||
List.Clear();
|
||||
Remove_Scroll_Bar();
|
||||
CurrentTopIndex = 0;
|
||||
}
|
||||
|
||||
//***********************************************************************************************
|
||||
RemapControlType* IconListClass::Get_Item_Color( int index )
|
||||
{
|
||||
if( index < ExtrasList.Count() && index > -1 )
|
||||
return ( (IconList_ItemExtras*)ExtrasList[ index ] )->pColorRemap;
|
||||
else
|
||||
return NULL;
|
||||
}
|
||||
|
||||
//***********************************************************************************************
|
||||
void IconListClass::Set_Item_Color( int index, RemapControlType* pColorRemap )
|
||||
{
|
||||
if( index < ExtrasList.Count() && index > -1 )
|
||||
( (IconList_ItemExtras*)ExtrasList[ index ] )->pColorRemap = pColorRemap;
|
||||
}
|
||||
|
||||
//***********************************************************************************************
|
||||
int IconListClass::Find( const char* szItemToFind )
|
||||
{
|
||||
// Returns -1 if szItemToFind is not found as the text BEGINNING one of the list entries, else index of item.
|
||||
// Compare is case-sensitive.
|
||||
for( int i = 0; i < List.Count(); i++ )
|
||||
{
|
||||
if( strncmp( List[ i ], szItemToFind, strlen( szItemToFind ) ) == 0 )
|
||||
return i;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
//***********************************************************************************************
|
||||
int IconListClass::FindColor( RemapControlType* pColorRemap )
|
||||
{
|
||||
// Returns -1 if no items of specified color are found, else first index. Assumes colorptr == colorptr is a valid equality test.
|
||||
for( int i = 0; i < List.Count(); i++ )
|
||||
{
|
||||
if( Get_Item_Color( i ) == pColorRemap )
|
||||
return i;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
//***********************************************************************************************
|
||||
bool IconListClass::Set_Item( unsigned int index, const char* szText )
|
||||
{
|
||||
// Resets the text string allocated for an item.
|
||||
if( !bDoAlloc || index >= List.Count() )
|
||||
return false;
|
||||
|
||||
// Delete alloc'ed string.
|
||||
delete [] (char*)List[ index ];
|
||||
|
||||
// Copy text to new string.
|
||||
char* szTextNew = new char[ strlen( szText ) + 1 ];
|
||||
strcpy( szTextNew, szText );
|
||||
|
||||
// Reassign List's ptr.
|
||||
List[ index ] = szTextNew;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//***********************************************************************************************
|
||||
bool IconListClass::Set_Icon( unsigned int index, unsigned int iIconNumber, void* pIcon, ICONKIND IconKind )
|
||||
{
|
||||
if( index >= List.Count() )
|
||||
return false;
|
||||
|
||||
// Sets one of the left-aligned icons.
|
||||
( (IconList_ItemExtras*)ExtrasList[ index ] )->pIcon[ iIconNumber ] = pIcon;
|
||||
( (IconList_ItemExtras*)ExtrasList[ index ] )->IconKind[ iIconNumber ] = IconKind;
|
||||
return true;
|
||||
}
|
||||
|
||||
//***********************************************************************************************
|
||||
int IconListClass::GetRealWidth() // sigh
|
||||
{
|
||||
if( IsScrollActive )
|
||||
return Width + ScrollGadget.Width;
|
||||
return Width;
|
||||
}
|
||||
|
||||
//***********************************************************************************************
|
||||
void IconListClass::Resize( int x, int y, int w, int h )
|
||||
{
|
||||
Remove_Scroll_Bar(); // If there is one.
|
||||
|
||||
X = x;
|
||||
Y = y;
|
||||
Width = w;
|
||||
Height = h;
|
||||
|
||||
Set_Position( x, y );
|
||||
|
||||
LineCount = (h-1) / LineHeight;
|
||||
|
||||
|
||||
if (List.Count() > LineCount) {
|
||||
Add_Scroll_Bar();
|
||||
}
|
||||
|
||||
Flag_To_Redraw();
|
||||
}
|
||||
|
||||
//***********************************************************************************************
|
||||
int IconListClass::IndexUnderMouse()
|
||||
{
|
||||
// Returns index of line that mouse is currently over, or -1 for mouse not hitting valid index.
|
||||
// Assumes that x position of mouse is already known to be over the iconlist.
|
||||
int index = Get_Mouse_Y() - (Y+1);
|
||||
index = index / LineHeight + CurrentTopIndex;
|
||||
if( index > List.Count() - 1 || index < 0 )
|
||||
return -1;
|
||||
return index;
|
||||
}
|
||||
|
||||
//***********************************************************************************************
|
||||
int IconListClass::OffsetToIndex( int iIndex, int y )
|
||||
{
|
||||
// Finds the current offset of item iIndex from the current top view index, in pixels, and add it to y.
|
||||
return y + ( iIndex - CurrentTopIndex ) * LineHeight;
|
||||
}
|
||||
|
||||
//***********************************************************************************************
|
||||
//***********************************************************************************************
|
||||
// * Format_Window_String_New
|
||||
// Functions like Format_Window_String except it fixes an infinite loop bug that occurred when strings
|
||||
// lacked suitable break points, eliminates the '@' as an escape character, and operates differently
|
||||
// in that it leaves the original string along, writing results instead to a second string parameter,
|
||||
// that is iExtraChars longer than the original string. This is all a big hack so that I can insert
|
||||
// extra break characters when a break in a long single word has to be made.
|
||||
// Hey - it's better than an infinite loop that forces you to reset your machine, as in the original code...
|
||||
|
||||
int Format_Window_String_New( const char* string, int maxlinelen, int& width, int& height, char* szReturn, int iExtraChars )
|
||||
{
|
||||
int linelen;
|
||||
int lines = 0;
|
||||
width = 0;
|
||||
height = 0;
|
||||
|
||||
// In no string was passed in, then there are no lines.
|
||||
if (!string) return(0);
|
||||
|
||||
// While there are more letters left divide the line up.
|
||||
while (*string) {
|
||||
linelen = 0;
|
||||
height += FontHeight + FontYSpacing;
|
||||
lines++;
|
||||
|
||||
// While the current line is less then the max length...
|
||||
*szReturn = *string;
|
||||
linelen += Char_Pixel_Width( *string );
|
||||
while ( linelen < maxlinelen && *string != '\r' && *string != '\0' )
|
||||
{
|
||||
*++szReturn = *++string;
|
||||
linelen += Char_Pixel_Width( *string );
|
||||
}
|
||||
|
||||
// if the line is too long...
|
||||
if (linelen >= maxlinelen)
|
||||
{
|
||||
/*
|
||||
** Back up to an appropriate location to break.
|
||||
*/
|
||||
const char* stringOverEnd = string;
|
||||
while( linelen > 0 && *string != ' ' && *string != '\r' && *string != '\0' )
|
||||
{
|
||||
linelen -= Char_Pixel_Width(*string--);
|
||||
}
|
||||
if( linelen <= 0 )
|
||||
{
|
||||
// We could not find a nice break point.
|
||||
// Go back one char from over-the-end point and add in a break there.
|
||||
string = stringOverEnd - 1;
|
||||
if( iExtraChars > 0 )
|
||||
iExtraChars--; // One less to make use of later.
|
||||
else
|
||||
// We've used up all our extras characters.
|
||||
// Put in a break below by wiping out a valid char here.
|
||||
szReturn--;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Back up szReturn to same location.
|
||||
szReturn -= ( stringOverEnd - string );
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
** Record the largest width of the worst case string.
|
||||
*/
|
||||
if (linelen > width) {
|
||||
width = linelen;
|
||||
}
|
||||
|
||||
/*
|
||||
** Force a break at the end of the line.
|
||||
*/
|
||||
if (*string) {
|
||||
*szReturn++ = '\r';
|
||||
string++;
|
||||
}
|
||||
}
|
||||
return(lines);
|
||||
}
|
||||
|
||||
//***********************************************************************************************
|
||||
void CC_Draw_DIB( const char* pDIB, int xDest, int yDest, int iWidth, WindowNumberType window )
|
||||
{
|
||||
// A very basic DIB drawing routine. No clipping. No edge of window overrun checking.
|
||||
// If iWidth is too large, default width of dib is used.
|
||||
// If iWidth is negative, dib isn't drawn.
|
||||
if( pDIB && iWidth >= 0 )
|
||||
{
|
||||
|
||||
int iWidthDIB = DIBWidth( pDIB );
|
||||
int iHeight = DIBHeight( pDIB );
|
||||
const char* pBits = FindDIBBits( pDIB );
|
||||
|
||||
int iSrcPitch = ( iWidthDIB + 3 ) & ~3;
|
||||
|
||||
if( iWidth > iWidthDIB )
|
||||
iWidth = iWidthDIB;
|
||||
|
||||
GraphicViewPortClass draw_window( LogicPage->Get_Graphic_Buffer(),
|
||||
WindowList[window][WINDOWX] + LogicPage->Get_XPos(),
|
||||
WindowList[window][WINDOWY] + LogicPage->Get_YPos(),
|
||||
WindowList[window][WINDOWWIDTH],
|
||||
WindowList[window][WINDOWHEIGHT] );
|
||||
if( draw_window.Lock() )
|
||||
{
|
||||
int iDestPitch = draw_window.Get_Pitch() + draw_window.Get_Width(); // Meaning of "Pitch" in this class seems to mean the eol skip.
|
||||
char* pLineDest = (char*)draw_window.Get_Offset() + xDest + ( yDest + iHeight - 1 ) * iDestPitch;
|
||||
|
||||
const char* pLineSrc = pBits;
|
||||
for( int y = 0; y != iHeight; y++ )
|
||||
{
|
||||
char* pDest = pLineDest;
|
||||
const char* pSrc = pLineSrc;
|
||||
for( int x = 0; x != iWidth; x++ )
|
||||
{
|
||||
*pDest++ = *pSrc++;
|
||||
}
|
||||
pLineDest -= iDestPitch;
|
||||
pLineSrc += iSrcPitch;
|
||||
}
|
||||
draw_window.Unlock();
|
||||
}
|
||||
}
|
||||
// else
|
||||
// debugprint( "CC_Draw_DIB bad case ------------ pDib %i, iWidth %i\n", pDIB, iWidth );
|
||||
}
|
||||
|
||||
|
||||
#endif
|
Reference in a new issue