Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
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REDALERT/INI.H
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REDALERT/INI.H
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//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/* $Header: /CounterStrike/INI.H 1 3/03/97 10:24a Joe_bostic $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : INI.H *
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* *
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* Programmer : Joe L. Bostic *
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* *
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* Start Date : 05/15/96 *
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* *
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* Last Update : May 15, 1996 [JLB] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef INI_H
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#define INI_H
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#include <stdlib.h>
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#include "listnode.h"
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#include "pipe.h"
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#include "wwfile.h"
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#include "pk.h"
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#include "fixed.h"
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#include "crc.h"
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#include "search.h"
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/*
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** This is an INI database handler class. It handles a database with a disk format identical
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** to the INI files commonly used by Windows.
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*/
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class INIClass {
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public:
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INIClass(void) {}
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~INIClass(void);
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/*
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** Fetch and store INI data.
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*/
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bool Load(FileClass & file);
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bool Load(Straw & file);
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int Save(FileClass & file) const;
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int Save(Pipe & file) const;
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/*
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** Erase all data within this INI file manager.
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*/
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bool Clear(char const * section = 0, char const * entry = 0);
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int Line_Count(char const * section) const;
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bool Is_Loaded(void) const {return(!SectionList.Is_Empty());}
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int Size(void) const;
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bool Is_Present(char const * section, char const * entry = 0) const {if (entry == 0) return(Find_Section(section) != 0);return(Find_Entry(section, entry) != 0);}
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/*
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** Fetch the number of sections in the INI file or verify if a specific
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** section is present.
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*/
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int Section_Count(void) const;
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bool Section_Present(char const * section) const {return(Find_Section(section) != NULL);}
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/*
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** Fetch the number of entries in a section or get a particular entry in a section.
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*/
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int Entry_Count(char const * section) const;
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char const * Get_Entry(char const * section, int index) const;
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/*
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** Get the various data types from the section and entry specified.
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*/
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int Get_String(char const * section, char const * entry, char const * defvalue, char * buffer, int size) const;
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int Get_Int(char const * section, char const * entry, int defvalue=0) const;
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int Get_Hex(char const * section, char const * entry, int defvalue=0) const;
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bool Get_Bool(char const * section, char const * entry, bool defvalue=false) const;
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int Get_TextBlock(char const * section, char * buffer, int len) const;
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int Get_UUBlock(char const * section, void * buffer, int len) const;
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PKey Get_PKey(bool fast) const;
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fixed Get_Fixed(char const * section, char const * entry, fixed defvalue) const;
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/*
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** Put a data type to the section and entry specified.
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*/
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bool Put_Fixed(char const * section, char const * entry, fixed value);
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bool Put_String(char const * section, char const * entry, char const * string);
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bool Put_Hex(char const * section, char const * entry, int number);
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bool Put_Int(char const * section, char const * entry, int number, int format=0);
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bool Put_Bool(char const * section, char const * entry, bool value);
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bool Put_TextBlock(char const * section, char const * text);
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bool Put_UUBlock(char const * section, void const * block, int len);
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bool Put_PKey(PKey const & key);
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protected:
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enum {MAX_LINE_LENGTH=128};
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/*
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** The value entries for the INI file are stored as objects of this type.
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** The entry identifier and value string are combined into this object.
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*/
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struct INIEntry : Node<INIEntry> {
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INIEntry(char * entry = 0, char * value = 0) : Entry(entry), Value(value) {}
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~INIEntry(void) {free(Entry);Entry = 0;free(Value);Value = 0;}
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int Index_ID(void) const {return(CRCEngine()(Entry, strlen(Entry)));};
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char * Entry;
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char * Value;
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};
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/*
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** Each section (bracketed) is represented by an object of this type. All entries
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** subordinate to this section are attached.
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*/
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struct INISection : Node<INISection> {
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INISection(char * section) : Section(section) {}
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~INISection(void) {free(Section);Section = 0;EntryList.Delete();}
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INIEntry * Find_Entry(char const * entry) const;
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int Index_ID(void) const {return(CRCEngine()(Section, strlen(Section)));};
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char * Section;
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List<INIEntry> EntryList;
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IndexClass<INIEntry *>EntryIndex;
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};
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/*
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** Utility routines to help find the appropriate section and entry objects.
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*/
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INISection * Find_Section(char const * section) const;
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INIEntry * Find_Entry(char const * section, char const * entry) const;
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static void Strip_Comments(char * buffer);
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/*
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** This is the list of all sections within this INI file.
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*/
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List<INISection> SectionList;
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IndexClass<INISection *> SectionIndex;
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};
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#endif
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