Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
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REDALERT/LAYER.H
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REDALERT/LAYER.H
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//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/* $Header: /CounterStrike/LAYER.H 1 3/03/97 10:25a Joe_bostic $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : LAYER.H *
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* *
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* Programmer : Joe L. Bostic *
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* *
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* Start Date : May 31, 1994 *
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* *
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* Last Update : May 31, 1994 [JLB] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef LAYER_H
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#define LAYER_H
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#include "vector.h"
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class ObjectClass;
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class LayerClass : public DynamicVectorClass<ObjectClass *>
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{
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public:
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//-----------------------------------------------------------------
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void Sort(void);
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bool Submit(ObjectClass const * object, bool sort=false);
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int Sorted_Add(ObjectClass const * const object);
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virtual void Init(void) {Clear();};
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virtual void One_Time(void) {};
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/*
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** File I/O.
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*/
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bool Load(Straw & file);
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bool Save(Pipe & file) const;
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virtual void Code_Pointers(void);
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virtual void Decode_Pointers(void);
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};
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#endif
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