Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
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REDALERT/LOADDLG.H
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REDALERT/LOADDLG.H
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//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/* $Header: /CounterStrike/LOADDLG.H 1 3/03/97 10:25a Joe_bostic $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : LOADDLG.H *
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* *
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* Programmer : Maria Legg, Joe Bostic, Bill Randolph *
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* *
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* Start Date : March 19, 1995 *
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* *
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* Last Update : March 19, 1995 *
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* *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef LOADDLG_H
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#define LOADDLG_H
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class FileEntryClass {
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public:
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char Descr[80]; // save-game description
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unsigned Scenario; // scenario #
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HousesType House; // house
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int Num; // save file number (from the extension)
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unsigned long DateTime; // date/time stamp of file
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bool Valid; // Is the scenario valid?
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};
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class LoadOptionsClass
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{
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public:
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/*
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** This defines the style of the dialog
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*/
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typedef enum OperationModeEnum {
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NONE = 0,
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LOAD,
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SAVE,
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WWDELETE
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} LoadStyleType;
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LoadOptionsClass (LoadStyleType style = LoadOptionsClass::NONE);
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~LoadOptionsClass ();
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int Process (void);
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protected:
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/*
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** Internal routines
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*/
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void Clear_List (ListClass *list); // clears the list & game # array
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void Fill_List (ListClass *list); // fills the list & game # array
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int Num_From_Ext (char *fname); // translates filename to file #
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static int Compare(const void *p1, const void *p2); // for qsort()
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/*
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** This is the requested style of the dialog
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*/
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LoadStyleType Style;
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/*
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** This is an array of pointers to FileEntryClass objects. These objects
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** are allocated on the fly as files are found, and pointers to them are
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** added to the vector list. Thus, all the objects must be free'd before
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** the vector list is cleared. This list is used for sorting the files
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** by date/time.
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*/
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DynamicVectorClass<FileEntryClass *> Files;
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};
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#endif
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