Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
This commit is contained in:
parent
ea8ecc76fa
commit
03416d24e1
1038 changed files with 629779 additions and 0 deletions
123
REDALERT/MOUSE.H
Normal file
123
REDALERT/MOUSE.H
Normal file
|
@ -0,0 +1,123 @@
|
|||
//
|
||||
// Copyright 2020 Electronic Arts Inc.
|
||||
//
|
||||
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
|
||||
// software: you can redistribute it and/or modify it under the terms of
|
||||
// the GNU General Public License as published by the Free Software Foundation,
|
||||
// either version 3 of the License, or (at your option) any later version.
|
||||
|
||||
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
|
||||
// in the hope that it will be useful, but with permitted additional restrictions
|
||||
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
|
||||
// distributed with this program. You should have received a copy of the
|
||||
// GNU General Public License along with permitted additional restrictions
|
||||
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
|
||||
|
||||
/* $Header: /CounterStrike/MOUSE.H 1 3/03/97 10:25a Joe_bostic $ */
|
||||
/***********************************************************************************************
|
||||
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
|
||||
***********************************************************************************************
|
||||
* *
|
||||
* Project Name : Command & Conquer *
|
||||
* *
|
||||
* File Name : MOUSE.H *
|
||||
* *
|
||||
* Programmer : Joe L. Bostic *
|
||||
* *
|
||||
* Start Date : 12/15/94 *
|
||||
* *
|
||||
* Last Update : December 15, 1994 [JLB] *
|
||||
* *
|
||||
*---------------------------------------------------------------------------------------------*
|
||||
* Functions: *
|
||||
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
||||
|
||||
#ifndef MOUSE_H
|
||||
#define MOUSE_H
|
||||
|
||||
#include "stage.h"
|
||||
#include "scroll.h"
|
||||
|
||||
class MouseClass: public ScrollClass
|
||||
{
|
||||
public:
|
||||
MouseClass(void);
|
||||
MouseClass(NoInitClass const & x) : ScrollClass(x) {};
|
||||
|
||||
/*
|
||||
** Initialization
|
||||
*/
|
||||
virtual void One_Time(void); // One-time inits
|
||||
virtual void Init_Clear(void); // Clears all to known state
|
||||
|
||||
virtual void AI(KeyNumType &input, int x, int y);
|
||||
virtual bool Override_Mouse_Shape(MouseType mouse, bool wsmall=false);
|
||||
virtual void Revert_Mouse_Shape(void);
|
||||
virtual MouseType Get_Mouse_Shape(void) const {return NormalMouseShape;};
|
||||
virtual void Mouse_Small(bool wsmall);
|
||||
|
||||
/*
|
||||
** File I/O.
|
||||
*/
|
||||
virtual bool Load(Straw & file);
|
||||
virtual bool Save(Pipe & file) const;
|
||||
|
||||
virtual void Set_Default_Mouse(MouseType mouse, bool wsmall = false);
|
||||
|
||||
/*
|
||||
** This allows the tactical map input gadget access to change the
|
||||
** mouse shapes.
|
||||
*/
|
||||
friend class TacticalClass;
|
||||
|
||||
/*
|
||||
** This points to the loaded mouse shapes.
|
||||
*/
|
||||
static void const * MouseShapes;
|
||||
|
||||
private:
|
||||
|
||||
/*
|
||||
** This type is used to control the frames and rates of the mouse
|
||||
** pointer. Some mouse pointers are actually looping animations.
|
||||
*/
|
||||
typedef struct MouseStruct
|
||||
{
|
||||
int StartFrame; // Starting frame number.
|
||||
int FrameCount; // Number of animation frames.
|
||||
int FrameRate; // Frame delay between changing frames.
|
||||
int SmallFrame; // Start frame number for small version (if any).
|
||||
int X,Y; // Hotspot X and Y offset.
|
||||
} MouseStruct;
|
||||
|
||||
/*
|
||||
** The control frames and rates for the various mouse pointers are stored
|
||||
** in this static array.
|
||||
*/
|
||||
static MouseStruct MouseControl[MOUSE_COUNT];
|
||||
|
||||
public:
|
||||
/*
|
||||
** If the small representation of the mouse is active, then this flag is true.
|
||||
*/
|
||||
unsigned IsSmall:1;
|
||||
|
||||
|
||||
private:
|
||||
/*
|
||||
** The mouse shape is controlled by these variables. These
|
||||
** hold the current mouse shape (so resetting won't be needlessly performed) and
|
||||
** the normal default mouse shape (when arrow shapes are needed).
|
||||
*/
|
||||
MouseType CurrentMouseShape;
|
||||
MouseType NormalMouseShape;
|
||||
|
||||
/*
|
||||
** For animating mouse shapes, this controls the frame and animation rate.
|
||||
*/
|
||||
static CDTimerClass<SystemTimerClass> Timer;
|
||||
int Frame;
|
||||
};
|
||||
|
||||
|
||||
#endif
|
Reference in a new issue