Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
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REDALERT/MPGSET.CPP
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REDALERT/MPGSET.CPP
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//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/****************************************************************************
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*
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* FILE
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* MpgSet.cpp
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*
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* DESCRIPTION
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* Mpeg movie settings manager
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*
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* PROGRAMMER
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* Denzil E. Long, Jr.
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*
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* DATE
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* June 30, 1998
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*
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****************************************************************************/
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#include "function.h"
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#ifdef DVD
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#include "mpgset.h"
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#ifdef MCIMPEG
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bool EnumMCI(MCIDevice* desc, void* context);
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#endif
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/****************************************************************************
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*
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* NAME
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* MPGSettings(DeviceName)
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*
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* DESCRIPTION
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* Default constructor
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*
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* INPUTS
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* DeviceName - Initial device to use for MPG playback (NULL = DXMedia)
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*
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* RESULT
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* NONE
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*
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****************************************************************************/
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MPGSettings::MPGSettings(const char* deviceName)
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: mDeviceName(NULL)
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{
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SetDeviceName(deviceName);
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#ifdef MCIMPEG
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int count = mMCI.GetDeviceCount();
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mMCIDevices = NULL;
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mCount = 0;
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if (count)
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{
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mMCIDevices = new MCIDevice[count];
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if (mMCIDevices)
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{
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mMCI.EnumerateDevices(EnumMCI, this);
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}
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}
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#endif
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}
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MPGSettings::MPGSettings(FileClass& file)
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: mDeviceName(NULL)
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{
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INIClass ini;
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char buffer[256];
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char* device = NULL;
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#ifdef MCIMPEG
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int count = mMCI.GetDeviceCount();
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mMCIDevices = NULL;
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mCount = 0;
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// Enumerate all the MCI devices that can play a movie
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if (count)
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{
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mMCIDevices = new MCIDevice[count];
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if (mMCIDevices)
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{
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mMCI.EnumerateDevices(EnumMCI, this);
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}
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}
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#endif
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// Retrieve the user specified device from the config file
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buffer[0] = '\0';
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if (ini.Load(file))
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{
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ini.Get_String("MovieSettings", "Device", "Default", buffer, sizeof(buffer));
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}
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// If there is a specification in the config and it isn't the default
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if ((strlen(buffer) != 0) && (stricmp(buffer, "Default") != 0))
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{
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#ifdef MCIMPEG
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// Search for selection
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for (int i = 0; i < mCount; i++)
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{
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if (stricmp(buffer, mMCIDevices[i].name) == 0)
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{
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device = mMCIDevices[i].name;
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break;
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}
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}
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#endif
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}
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SetDeviceName(device);
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}
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/****************************************************************************
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*
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* NAME
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* ~MPGSettings
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*
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* DESCRIPTION
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* Destructor
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*
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* INPUTS
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* NONE
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*
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* RESULT
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* NONE
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*
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****************************************************************************/
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MPGSettings::~MPGSettings(void)
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{
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if (mDeviceName)
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free(mDeviceName);
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#ifdef MCIMPEG
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if (mMCIDevices)
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delete[] mMCIDevices;
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#endif
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}
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/****************************************************************************
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*
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* NAME
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* SetDeviceName(DeviceName)
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*
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* DESCRIPTION
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* Change current device used for mpeg playback
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*
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* INPUTS
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* DeviceName - Device name type (IE: mpegvideo)
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*
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* RESULT
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* NONE
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*
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****************************************************************************/
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void MPGSettings::SetDeviceName(const char* deviceName)
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{
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if (mDeviceName)
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free(mDeviceName);
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mDeviceName = NULL;
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if (deviceName)
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mDeviceName = strdup(deviceName);
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}
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bool MPGSettings::Save(FileClass& file)
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{
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INIClass ini;
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if (ini.Load(file))
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{
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const char* device = GetDeviceName();
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if (device)
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{
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ini.Put_String("MovieSettings", "Device", device);
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}
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else
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{
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ini.Put_String("MovieSettings", "Device", "Default");
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}
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ini.Save(file);
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return true;
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}
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return false;
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}
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/****************************************************************************
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*
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* NAME
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* Dialog()
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*
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* DESCRIPTION
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* Mpeg playback settings dialog
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*
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* INPUTS
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* NONE
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*
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* RESULT
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* NONE
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*
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****************************************************************************/
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void MPGSettings::Dialog(void)
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{
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// Dialog & button dimensions
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int d_dialog_w = 200 *RESFACTOR;
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int d_dialog_h = 100 *RESFACTOR;
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int d_dialog_x = (((320*RESFACTOR) - d_dialog_w) / 2);
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int d_dialog_y = 70 * RESFACTOR;
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int d_dialog_cx = d_dialog_x + (d_dialog_w / 2);
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int d_txt6_h = 7 *RESFACTOR;
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int d_margin = 7 *RESFACTOR;
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int d_okay_w = 40 *RESFACTOR;
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int d_okay_h = 9 *RESFACTOR;
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int d_okay_x = d_dialog_x + d_margin + 20;
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int d_okay_y = ((d_dialog_y + d_dialog_h) - (d_okay_h + 20));
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int d_test_w = 40 *RESFACTOR;
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int d_test_h = 9 *RESFACTOR;
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int d_test_x = (d_dialog_cx - (d_test_w / 2));
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int d_test_y = ((d_dialog_y + d_dialog_h) - (d_test_h + 20));
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int d_cancel_w = 40 *RESFACTOR;
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int d_cancel_h = 9 *RESFACTOR;
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int d_cancel_x = ((d_dialog_x + d_dialog_w) - (d_cancel_w + d_margin + 20));
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int d_cancel_y = ((d_dialog_y + d_dialog_h) - (d_cancel_h + 20));
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int d_method_w = 165 * RESFACTOR;
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int d_method_h = 50 * RESFACTOR;
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int d_method_x = (d_dialog_cx - (d_method_w / 2));
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int d_method_y = (d_dialog_y + 40);
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// Button enumerations:
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enum
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{
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BUTTON_OKAY = 100,
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BUTTON_TEST,
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BUTTON_CANCEL,
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BUTTON_METHOD,
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NUM_OF_BUTTONS = 4,
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};
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int num_of_buttons = NUM_OF_BUTTONS;
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// Redraw values: in order from "top" to "bottom" layer of the dialog
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typedef enum
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{
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REDRAW_NONE = 0,
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REDRAW_BUTTONS, // includes map interior & coord values
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REDRAW_BACKGROUND, // includes box, map bord, key, coord labels, btns
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REDRAW_ALL = REDRAW_BACKGROUND
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} RedrawType;
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// Dialog variables:
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KeyNumType input; // input from user
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bool process; // loop while true
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RedrawType display; // true = re-draw everything
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int selection;
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bool pressed;
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int curbutton;
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TextButtonClass * buttons[NUM_OF_BUTTONS];
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int i;
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char* origDevice = NULL;
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// Buttons
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ControlClass * commands = NULL; // the button list
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TextButtonClass okaybtn(BUTTON_OKAY, TXT_OK, TPF_BUTTON,
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d_okay_x, d_okay_y, d_okay_w, d_okay_h);
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TextButtonClass testbtn(BUTTON_TEST, "Test", TPF_BUTTON,
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d_test_x, d_test_y, d_test_w, d_test_h);
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TextButtonClass cancelbtn(BUTTON_CANCEL, TXT_CANCEL, TPF_BUTTON,
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d_cancel_x, d_cancel_y, d_cancel_w, d_cancel_h);
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ListClass method(BUTTON_METHOD, d_method_x, d_method_y, d_method_w,
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d_method_h, TPF_TEXT, MFCD::Retrieve("BTN-UP.SHP"), MFCD::Retrieve("BTN-DN.SHP"));
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// Initialize
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Set_Logic_Page(SeenBuff);
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// Create the list
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commands = &okaybtn;
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testbtn.Add_Tail(*commands);
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cancelbtn.Add_Tail(*commands);
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method.Add_Tail(*commands);
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// Fill array of button ptrs
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curbutton = 0;
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buttons[0] = &okaybtn;
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buttons[1] = &testbtn;
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buttons[2] = &cancelbtn;
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buttons[curbutton]->Turn_On();
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Keyboard->Clear();
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Fancy_Text_Print(TXT_NONE, 0, 0, GadgetClass::Get_Color_Scheme(), TBLACK,
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TPF_CENTER | TPF_TEXT);
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// Add device to device control
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method.Add_Item("DirectX Media (Default)");
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#ifdef MCIMPEG
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for (i = 0; i < mCount; i++)
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{
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if (mMCIDevices[i].description != NULL)
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{
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method.Add_Item(mMCIDevices[i].description);
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}
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}
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#endif
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method.Set_Selected_Index(0);
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#ifdef MCIMPEG
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// Search for current selection
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if (GetDeviceName())
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{
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for (i = 0; i < mCount; i++)
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{
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if (stricmp(GetDeviceName(), mMCIDevices[i].name) == 0)
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{
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method.Set_Selected_Index(i + 1);
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break;
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}
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}
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}
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#endif
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// Save original device selection
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if (GetDeviceName())
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origDevice = strdup(GetDeviceName());
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//------------------------------------------------------------------------
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// Main Processing Loop
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//------------------------------------------------------------------------
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display = REDRAW_ALL;
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process = true;
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pressed = false;
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while (process)
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{
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#ifdef WIN32
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/*
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** If we have just received input focus again after running in the background then
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** we need to redraw.
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*/
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if (AllSurfaces.SurfacesRestored)
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{
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AllSurfaces.SurfacesRestored=FALSE;
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display = REDRAW_ALL;
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}
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#endif
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// Invoke game callback
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Call_Back();
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// Refresh display if needed
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if (display)
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{
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Hide_Mouse();
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if (display >= REDRAW_BACKGROUND)
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{
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// Refresh the backdrop
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Load_Title_Page(true);
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CCPalette.Set();
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// Draw the background
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Dialog_Box(d_dialog_x, d_dialog_y, d_dialog_w, d_dialog_h);
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Draw_Caption("Movie Settings", d_dialog_x, d_dialog_y, d_dialog_w);
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}
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// Redraw buttons
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if (display >= REDRAW_BUTTONS)
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commands->Flag_List_To_Redraw();
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Show_Mouse();
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display = REDRAW_NONE;
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}
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// Get user input
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input = commands->Input();
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// Process input
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switch (input)
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{
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case (BUTTON_OKAY | KN_BUTTON):
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selection = BUTTON_OKAY;
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pressed = true;
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break;
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case (BUTTON_TEST | KN_BUTTON):
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selection = BUTTON_TEST;
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pressed = true;
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break;
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case (KN_ESC):
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case (BUTTON_CANCEL | KN_BUTTON):
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selection = BUTTON_CANCEL;
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pressed = true;
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break;
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case KN_UP:
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buttons[curbutton]->Turn_Off();
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buttons[curbutton]->Flag_To_Redraw();
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curbutton--;
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if (curbutton < 0)
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curbutton = (num_of_buttons - 1);
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buttons[curbutton]->Turn_On();
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buttons[curbutton]->Flag_To_Redraw();
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break;
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case KN_DOWN:
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buttons[curbutton]->Turn_Off();
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buttons[curbutton]->Flag_To_Redraw();
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curbutton++;
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if (curbutton > (num_of_buttons - 1))
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curbutton = 0;
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buttons[curbutton]->Turn_On();
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buttons[curbutton]->Flag_To_Redraw();
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break;
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case KN_RETURN:
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selection = curbutton + BUTTON_OKAY;
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pressed = true;
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break;
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default:
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break;
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}
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if (pressed)
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{
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// to make sure the selection is correct in case they used the mouse
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buttons[curbutton]->Turn_Off();
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buttons[curbutton]->Flag_To_Redraw();
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curbutton = selection - BUTTON_OKAY;
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buttons[curbutton]->Turn_On();
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buttons[curbutton]->IsPressed = true;
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buttons[curbutton]->Draw_Me(true);
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switch (selection)
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{
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case (BUTTON_TEST):
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buttons[curbutton]->IsPressed = false;
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if (method.Current_Index() == 0)
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{
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SetDeviceName(NULL);
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}
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else
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{
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i = method.Current_Index();
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#ifdef MCIMPEG
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SetDeviceName(mMCIDevices[i - 1].name);
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#endif
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}
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Theme.Fade_Out();
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Hide_Mouse();
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VisiblePage.Clear();
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//PlayMpegMovie("acrop"); //PG
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Keyboard->Clear();
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Show_Mouse();
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Theme.Queue_Song(THEME_CRUS);
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display = REDRAW_ALL;
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buttons[curbutton]->Turn_Off();
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buttons[curbutton]->Flag_To_Redraw();
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buttons[0]->Turn_On();
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curbutton = 0;
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break;
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case (BUTTON_OKAY):
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process = false;
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if (method.Current_Index() == 0)
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{
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SetDeviceName(NULL);
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}
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else
|
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{
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i = method.Current_Index();
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#ifdef MCIMPEG
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SetDeviceName(mMCIDevices[i - 1].name);
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#endif
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}
|
||||
|
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{
|
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RawFileClass file(CONFIG_FILE_NAME);
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Save(file);
|
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}
|
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break;
|
||||
|
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case (BUTTON_CANCEL):
|
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process = false;
|
||||
SetDeviceName(origDevice);
|
||||
break;
|
||||
}
|
||||
|
||||
pressed = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (origDevice)
|
||||
free(origDevice);
|
||||
}
|
||||
|
||||
|
||||
#ifdef MCIMPEG
|
||||
/****************************************************************************
|
||||
*
|
||||
* NAME
|
||||
* EnumMCI(DeviceDesc, Context)
|
||||
*
|
||||
* DESCRIPTION
|
||||
* MCI device enumeration callback
|
||||
*
|
||||
* INPUTS
|
||||
* DeviceDesc - MCI device description
|
||||
* Context - User defined context variable
|
||||
*
|
||||
* RESULT
|
||||
* Continue - Continue with next device flag
|
||||
*
|
||||
****************************************************************************/
|
||||
|
||||
bool EnumMCI(MCIDevice* desc, void* context)
|
||||
{
|
||||
MPGSettings* mpgset = (MPGSettings*)context;
|
||||
|
||||
// Digital video device type?
|
||||
if (desc->type == MCI_DEVTYPE_DIGITAL_VIDEO)
|
||||
{
|
||||
if (MciMovie)
|
||||
{
|
||||
CCFileClass file;
|
||||
const char* filename;
|
||||
|
||||
filename = file.Set_Name("movies\\acrop.mpg");
|
||||
|
||||
if (!file.Is_Available())
|
||||
{
|
||||
char buffer[256];
|
||||
sprintf(buffer, "Couldn't test MCI device %s\n", desc->name);
|
||||
VisiblePage.Clear();
|
||||
GamePalette.Set();
|
||||
Show_Mouse();
|
||||
WWMessageBox().Process(buffer);
|
||||
Hide_Mouse();
|
||||
VisiblePage.Clear();
|
||||
return true;
|
||||
}
|
||||
|
||||
if (MciMovie->Open(filename, desc->name))
|
||||
{
|
||||
MciMovie->Close();
|
||||
memcpy((void*)&mpgset->mMCIDevices[mpgset->mCount], (void*)desc,
|
||||
sizeof(MCIDevice));
|
||||
mpgset->mCount++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
#endif
|
Reference in a new issue